Search found 9 matches
- 20 Nov 2020, 12:34
- Forum: Off Topic
- Topic: Learning C++
- Replies: 26
- Views: 29871
Re: Learning C++
I started with C++ and don't regret it at all. Though, that was back in 2012 and I was learning C++03, the language has changed dramatically since. Unsure which I'd recommend, either C++ or C, as a first language today. C++ is probably just as good a choice as it was for me back then.
- 16 Nov 2020, 07:33
- Forum: Example-Suite
- Topic: Using Bliaron 2nd Ed. material for example suite
- Replies: 19
- Views: 20969
Re: Using Bliaron 2nd Ed. material for example suite
I think the fantasy world set in Bliaron is perfect for the example suite. Considering we even have an author here willing to dedicate some time to it, even better. I will probably not personally work on the suite, so ingest a grain of salt after reading... unless, wouldn't that make you a little sa...
- 14 Sep 2020, 05:29
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 192583
Re: OpenMW 0.47.0
Is any work on the Gamepad UI likely to be worked on for 0.47? Considering the estimated half year release cycle, I would say it is probable I will personally put more effort into my WIP branch. This doesn't necessarily mean there will be any breakthroughs, as that branch needs to be built up from ...
- 09 Oct 2019, 21:20
- Forum: Organisation and Planning
- Topic: GUI Overhaul
- Replies: 13
- Views: 32161
Re: GUI Overhaul
I don't think a video would be very insightful at this point, perhaps once the XBOX UI is implemented. The entirety of the keyboard control interface is very temporary and should be disposed of later, that is why the first task is making each menu susceptible to a control change. Due to the way the ...
- 08 Oct 2019, 04:47
- Forum: Organisation and Planning
- Topic: GUI Overhaul
- Replies: 13
- Views: 32161
Re: GUI Overhaul
I've been working with the GUI in a different way today and it is working marvelously. The current system has a keyboard navigation implementation which runs through layouts and gathers a list of all the buttons, then sets one to be a focus point to move from. Selecting is done via faux mouse clicks...
- 07 Oct 2019, 05:04
- Forum: Organisation and Planning
- Topic: GUI Overhaul
- Replies: 13
- Views: 32161
Re: GUI Overhaul
I don't know who here has a copy of Morrowind on an original Xbox, but I've done some research over the years to document the additional GUI elements needed for the original Xbox console interface. I can help you get that information. Your zip file with pictures of the interface just helped me a to...
- 06 Oct 2019, 03:33
- Forum: Organisation and Planning
- Topic: GUI Overhaul
- Replies: 13
- Views: 32161
Re: GUI Overhaul
I spent hours scouring for a library that would match the needs and closest that came up was CEGUI. I have two thoughts: There is a ludicrously scarce supply of GUI libraries MyGUI will suit our uses if the right foundation is laid for it I agree any problems that come up can be solved by a fork as ...
- 03 Oct 2019, 22:42
- Forum: Organisation and Planning
- Topic: GUI Overhaul
- Replies: 13
- Views: 32161
Re: GUI Overhaul
Right, must be old comments or a plea for a new official release. It is still being worked on, but very infrequently. Someone recommended ImGui as well.
- 03 Oct 2019, 19:58
- Forum: Organisation and Planning
- Topic: GUI Overhaul
- Replies: 13
- Views: 32161
GUI Overhaul
I want to open discussion on the prospect of redesigning the GUI sub-system. Reading through the Post 1.0 plans Zinni created gives a good guidance to some higher level concepts like message box design and some lower level parts like the use of records for skinning. I am willing to put in the leg wo...