Search found 5356 matches

by Zini
16 Oct 2018, 14:16
Forum: Editor Development
Topic: Object editing widgets
Replies: 16
Views: 625

Re: Object editing widgets

Not to rain on your parade, but any large scale redesign (visually or otherwise) is about the last thing we need right now or even in the near future (we are trying to finish things up, not re-doing them). And IMO there is also no need for that. The current design is fine, except that it is very inc...
by Zini
16 Oct 2018, 14:12
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 54
Views: 11254

Re: OpenMW 0.45.0

We have gotten pretty good at writing issues. I don't think anything important is missing. Seems we are more or less ready to enter the RC phase. I am aiming for something around the weekend. Maybe a few days earlier or later, depending on how things are going. There is one remaing issue: appdata.xm...
by Zini
12 Oct 2018, 11:10
Forum: Support
Topic: From Reddit: Recover Mod List via Saved Game
Replies: 8
Views: 359

Re: From Reddit: Recover Mod List via Saved Game

OpenMW package IMO. These tools are more relevant for playing and managing content than for making content.
by Zini
09 Oct 2018, 13:51
Forum: General Development
Topic: Weapon sheathing
Replies: 31
Views: 4721

Re: Weapon sheathing

Okay, that sounds reasonable.
by Zini
09 Oct 2018, 12:21
Forum: General Development
Topic: Weapon sheathing
Replies: 31
Views: 4721

Re: Weapon sheathing

Nope. We can not change the data structures.
by Zini
09 Oct 2018, 09:34
Forum: Editor Development
Topic: Object editing widgets
Replies: 16
Views: 625

Re: Object editing widgets

I see your point. Though with limited man power (editor work is just not very popular) it is important that we don't lose focus.
by Zini
09 Oct 2018, 09:31
Forum: Editor Development
Topic: Terrain Editing
Replies: 109
Views: 19050

Re: Terrain Editing

Understandable. It seems that akortunov might be willing to take over this task at some point, so we aren't stuck here. Thanks for all the time and effort you have put in this feature.
by Zini
09 Oct 2018, 09:28
Forum: General Development
Topic: Weapon sheathing
Replies: 31
Views: 4721

Re: Weapon sheathing

Held Items are a new object type. The engine distinguishes between them like between any other object types (e.g. Misc and Activator). If we're not changing anything about current assets, could the logic to distinguish between the two be implemented now? There is no logic. This can not be determined...
by Zini
08 Oct 2018, 08:28
Forum: General Development
Topic: Weapon sheathing
Replies: 31
Views: 4721

Re: Weapon sheathing

Agreed. We should try to avoid these kind of hacks.