Search found 5251 matches

by Zini
20 Jun 2018, 09:25
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 160
Views: 20506

Re: OpenMW 0.44.0

0.45.0 is already at 50 closed issues, more than half what 0.44.0 has. We are catching up to you guys. Run! Run!

Okay, just kidding.
by Zini
20 Jun 2018, 09:20
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 69
Views: 2508

Re: The Future of OpenMW Scripting

I see, meaning that there will be things that really aren't of interest to Morrowind modders anyway? No. There will be things that just can't be done without full access to the source code. They will be of high interest to Morrowind modders. We would then have to make it clear in the API what is Mo...
by Zini
20 Jun 2018, 09:07
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 69
Views: 2508

Re: The Future of OpenMW Scripting

I am 99% sure this won't be possible (see the section about Cells, Workspaces & Areas for example).
by Zini
20 Jun 2018, 07:56
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 160
Views: 20506

Re: OpenMW 0.44.0

Looks like tackling the Windows issue isn't on the table for 0.44.0 (since we won't get more relevant testing any time soon). This is a long standing issue that only affects a limited amount of users and I don't see it as a blocker. Seems the blocker is actually the lack of an MacOS build.
by Zini
20 Jun 2018, 07:53
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 69
Views: 2508

Re: The Future of OpenMW Scripting

You are welcome to join in on the design team, once we are ready to move forward. Just want to point out one thing: Even an attempt at compatibility would make MWSE at most a subset OpenMW. There are improvements on the post 1.0 roadmap that just won't be possible without full source access to the a...
by Zini
19 Jun 2018, 19:12
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 69
Views: 2508

Re: The Future of OpenMW Scripting

The script support for de-hardcoding features will be implemented in newscript. I don't intend to rewrite the design document. The scripting section is only 14 pages long anyway (of 81) and most of the functionality in it is relevant for newscript too. That's why we are not moving forward yet with n...
by Zini
19 Jun 2018, 16:15
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 69
Views: 2508

Re: The Future of OpenMW Scripting

Well, I am not happy with this turn of events. I elaborated extensively why I think it is a bad idea. But trying to force my own opinion though is unlikely to result in anything good in this situation, so newscript and most likely Lua it is.
by Zini
19 Jun 2018, 14:53
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 69
Views: 2508

Re: The Future of OpenMW Scripting

We will see ...
by Zini
19 Jun 2018, 14:26
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 69
Views: 2508

Re: The Future of OpenMW Scripting

Well, it looks like everyone has agreed on Lua.
by Zini
19 Jun 2018, 14:13
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 69
Views: 2508

Re: The Future of OpenMW Scripting

That is a far future topic. A translator would be a major undertaking. Not on the table, short-term. But if and when we get to it we will run the translation on the fly, i.e. both in OpenMW and OpenMW-CS.