Search found 5299 matches

by Zini
20 Jul 2018, 17:57
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2632

Re: Openmwcs-merge

What do you mean by porting tool? I know you can rename .ownaddon's to esp's and they still work, does it not yet go the other way around? That's not what I meant. If you have content files A and B, both depending on C and then merge A into C you get a new content file C2. But since B is depending ...
by Zini
20 Jul 2018, 17:57
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 220
Views: 29057

Re: OpenMW 0.44.0

Looks ready to me.
by Zini
20 Jul 2018, 17:47
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 55
Views: 4652

Re: Post 1.0 Plans

Add a new type of dependency? Specified by a special key-word plus version number in the dependency that is then referenced in the content file that depends on the dependencies? Sounds like a whole lot of work for an edge case though. May consider it, depending on how common this situation is.
by Zini
20 Jul 2018, 12:24
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 220
Views: 29057

Re: OpenMW 0.44.0

but isn't that clear anyway?
That is kinda subjective.
by Zini
20 Jul 2018, 11:46
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 220
Views: 29057

Re: OpenMW 0.44.0

OpenMW video: - One mistake at around 2:20: You said settings.ini file. But the file name is settings.cfg. - The statement of only one login isn't quite correct. Forum is still separate from GitLab and will stay that way. Editor video: - Land texture editing: You state that the user can only drag te...
by Zini
20 Jul 2018, 11:25
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 55
Views: 4652

Re: Post 1.0 Plans

How do we handle multiple OpenMW instances on a machine? Should there be only one that plays multiple 'games'. Obviously we can have an installed OpenMW and any number of uninstalled OpenMW (self-build usually) instances in parallel. Should we have multiple instances of OpenMW (branched forks, eith...
by Zini
20 Jul 2018, 11:21
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2632

Re: Openmwcs-merge

I don't know what FRMR sub-records are, but Rot is referring to internal references, Morrowind's internal IDs for any object placed into the worldspace or an interior. As soon as the master file has a diverging amount of objects placed into the worldspace, plugin files referring to them will cease ...
by Zini
20 Jul 2018, 10:57
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 55
Views: 4652

Re: Post 1.0 Plans

We are not communicating very clearly it seems. Because most of what I read here makes absolutely no sense to me. I'll sum up the plan once more (was kinda hoping that I wouldn't have to do that again now that the document is out). Hopefully this will clear things up a bit and then we continue the d...
by Zini
19 Jul 2018, 16:25
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 55
Views: 4652

Re: Post 1.0 Plans

The same way OpenMW is proposed to add a tag system for item records, Fallout 4 adds a tag (keyword/KYWD) system for several record types including item records, actor records, and object mod records. Fallout 4's system then allows the presence of a certain tag (or tags) to be checked against in ma...
by Zini
19 Jul 2018, 16:13
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2632

Re: Openmwcs-merge

For terminology example, "content developer" is not a term we could or do use, it's way too unspecific. We divide by asset developer (further: modeler, texturer, sound guy) and exterior/interior/quest developer. Content developer is just a more generalised term for modder (because people may use Op...