Search found 5118 matches

by Zini
07 Dec 2017, 16:37
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 1849

OpenMW 0.44.0

Thread for next release, for once not horribly late. I am proud of myself. We are making really good progress and OpenMW 1.0 is getting into reach. We already have a bunch of bug fixes ready; almost good enough for another small release. Unfortunately little progress on OpenMW-CS since we started th...
by Zini
28 Nov 2017, 10:48
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 9
Views: 689

Re: Gamepad Support Discussion Thread

while the character menus are open (inventory, stats, map and magic), only one of the four menus should be viewable at a time IMO, it will look horribly on modern large screens. Can we use a SkyUI-style grid interface? Anyway, Morrowind GUI was designed more than 15 years ago for a mouse input. Jud...
by Zini
16 Nov 2017, 10:21
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 1787

Re: Transparent Object Markers

Wow, lots of discussion that I missed. I'll try to go through the most important points. @Zini: How long have we had our own Object Markers? Is this the first set of models we've had to replace the ones packaged with Vanilla? I don't think there are markers in the vanilla resources. They may be just...
by Zini
09 Nov 2017, 10:55
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 1787

Re: Transparent Object Markers

That looks nice. Overall I think the transparent markers are a really clever solution to the marker covering object problem.
by Zini
25 Oct 2017, 13:16
Forum: New Developers Applications
Topic: Application: rexelion
Replies: 3
Views: 357

Re: Application: rexelion

Welcome. Not much advice I can give beyond the material that you have already read. In OpneMW we are mostly left with bug fixing (plus a few tasks that are definitely not beginner friendly). If you don't want to do mainly bug fixing then getting familiar with Qt and working on the editor might be a ...
by Zini
25 Oct 2017, 11:06
Forum: Feature Requests and Suggestions
Topic: MWSE scripting functions
Replies: 10
Views: 747

Re: MWSE scripting functions

I don't have the details at hand right now, but I remember seeing syntactic aspects of MWSE that would screw over our own scripting implementation. So a fully compatible re-implementation of MWSE is pretty much out of the question. Functionality is of course a different point. We already have some o...
by Zini
24 Oct 2017, 11:12
Forum: General discussion
Topic: Script Tidy(is there any benefit in openmw)
Replies: 19
Views: 1289

Re: Script Tidy(is there any benefit in openmw)

Someone really doesn't like state machines. Early childhood trauma, maybe? ;)
by Zini
23 Oct 2017, 19:08
Forum: General discussion
Topic: Script Tidy(is there any benefit in openmw)
Replies: 19
Views: 1289

Re: Script Tidy(is there any benefit in openmw)

We could. But what for? We already found that there is no performance problem with the current script system. And even if we find us in a situation eventually where we do have performance problems, these changes won't help with existing scripts.
by Zini
23 Oct 2017, 13:30
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 29493

Re: OpenMW 0.43.0

The release branch and the changelog are ready.

@raevol: Over to you.

P.S.: There may be further adjustments to the changelog. If that happens I'll let you know.
by Zini
23 Oct 2017, 11:22
Forum: General discussion
Topic: Script Tidy(is there any benefit in openmw)
Replies: 19
Views: 1289

Re: Script Tidy(is there any benefit in openmw)

Don't see a need for faster script execution right now. At least I haven't seen any case reported where the script engine was a performance bottleneck (other than BS scripts). If that changes there is at least one simple tweak I can do to improve performance and since we are also controlling the VR/...