Search found 5383 matches

by Zini
12 Nov 2018, 15:03
Forum: Content Development
Topic: Addon Meta Data: Version
Replies: 6
Views: 222

Re: Addon Meta Data: Version

I assume you are referring the the "File Format" field. This is unlikely to be ever manually editable. We may remove this field at some point, because it is kinda useless. Our current plan is to convert content files on loading to the newest file format, which means this field will always contain th...
by Zini
12 Nov 2018, 14:59
Forum: Editor Development
Topic: Unable to Delete Objects
Replies: 2
Views: 151

Re: Unable to Delete Objects

The keyboard shortcut is indeed not implemented yet. Select the object, then right click on the selection mode button (left toolbar at the bottom) and click on "Delete Selected Instances".
by Zini
12 Nov 2018, 14:57
Forum: Editor Development
Topic: Issue 4440: Merge & Unify right-click lists on toolbar buttons
Replies: 3
Views: 263

Re: Issue 4440: Merge & Unify right-click lists on toolbar buttons

Sorry for the late reply. The last couple of days have been really busy for me. What I can imagine is a ContextMenu class as subclass of QFrame with QTableWidget* as its member. That sounds about right. Is it appropriate? In case if it is, should I just expose the table via setter/getter (or as publ...
by Zini
09 Nov 2018, 13:42
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 144
Views: 19246

Re: OpenMW 0.45.0

@Capostrophic: To clarify: Of course NPC rendering in the scene is important. However my position on OpenMW-CS is that is still only a tech demo at this stage (some parts more so than others). Therefore the big red alpha warning on startup. The 3D scene in particular is very rough with core features...
by Zini
09 Nov 2018, 13:33
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 88
Views: 10642

Re: Post 1.0 Plans

Clarification: I don't have a strict standpoint in regards to GUI (at least not in this context). Please don't put words in my mouth. Admittedly I don't like the idea of a fully customisable GUI, because I think having a lot of GUI in an immersive 3D RPG is poor game design (we want to do things in ...
by Zini
08 Nov 2018, 11:34
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 144
Views: 19246

Re: OpenMW 0.45.0

Feature is not important enough to restart the RC-process once more. I say just go ahead and add the fix to 0.46.
by Zini
06 Nov 2018, 17:39
Forum: Editor Development
Topic: Issue 4440: Merge & Unify right-click lists on toolbar buttons
Replies: 3
Views: 263

Re: Issue 4440: Merge & Unify right-click lists on toolbar buttons

The idea behind this was to create a new class for the list and then use this class in the button classes that need it.
by Zini
06 Nov 2018, 17:38
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 144
Views: 19246

Re: OpenMW 0.45.0

I was unable to find the source of the editor problem and right now I don't have time for further investigation. Therefore I have disabled the problematic feature for 0.45.

As far as I can tell we are ready. Please start the RC builds.
by Zini
31 Oct 2018, 13:21
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 144
Views: 19246

Re: OpenMW 0.45.0

Odd. I don't get any OpenGL errors. Anyway, here is the backtrace: #0 0x00007ffff30bfa5e in ?? () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x00007ffff39c44dd in std::string::_M_mutate(unsigned long, unsigned long, unsigned long) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #2 0x00007ffff39c4546 i...
by Zini
31 Oct 2018, 10:04
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 144
Views: 19246

Re: OpenMW 0.45.0

@Capostrophic Are you completely unable to reproduce the bug? Happens everywhere for me. Well everywhere, as long as the cell has NPCs in it. If you can't reproduce it, would it help if I got you a stack backtrace?