Search found 25 matches
- 21 Sep 2019, 23:29
- Forum: General Modding
- Topic: Skyrim UI Overhaul - performance issues?
- Replies: 0
- Views: 2668
Skyrim UI Overhaul - performance issues?
https://www.nexusmods.com/morrowind/mods/43039 Am I the only one who has performance issues? I install the mod FPS drop in Balmora to low 20. Uninstall the mod and I am back on 60-80 FPS. Load order: Tamriel Rebuilt/content=Morrowind.esm Tamriel Rebuilt/content=Tribunal.esm Tamriel Rebuilt/content=B...
- 18 Sep 2019, 03:19
- Forum: General
- Topic: Can OpenMW make NPCs activate doors that load to other cell?
- Replies: 5
- Views: 4077
Can OpenMW make NPCs activate doors that load to other cell?
TES Construction Set does not allow NPCs to use load doors that lead to other cells can OpenMW do it? On OpenMW it does not crash at least. begin SeydaNeenAIRadiant if ( GetPCCell "Seyda Neen" == 1 ) endif If ( GameHour >= 17 ) If ( GameHour <= 19 ) "fargoth"->AiTravel, -11950, -...
- 16 Sep 2019, 17:12
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11401
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
I just tested the black soulgem mod both with and without an altered script, and found...pretty much nothing. I explicitly avoided using your solution, saving and exiting multiple times before activating the altar for the first time with my test character, and got no excess script lag in either cas...
- 08 Sep 2019, 15:55
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11401
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Both tests had results like your first picture -- substantially more script processing than without the mod, but not nearly enough to cause lag. My script load is between 0.3 to 3.4 on average before and after installing this mod using my solution and I can still soul trap the NPCs without problems...
- 08 Sep 2019, 00:21
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11401
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
That soluition is very interesting. Sounds like something is being badly initialized, and that some tinkering with the script could fix that. I'll see what I can see reading through the script. EDIT: Okay, I notice some unorthodox syntax in the scripts. I know that Morrowind scripts usually have al...
- 03 Sep 2019, 18:27
- Forum: Feature Requests and Suggestions
- Topic: (Fleeing) NPC use doors
- Replies: 4
- Views: 3368
(Fleeing) NPC use doors
It'd be nice to have fleeing NPCs to use doors and not get stuck in small interior locations when player is near.
http://mw.modhistory.com/download-90-13679
in this mod there is BTB - Settings.esp which makes NPCs flee when their health drops low.
http://mw.modhistory.com/download-90-13679
in this mod there is BTB - Settings.esp which makes NPCs flee when their health drops low.
- 01 Sep 2019, 05:11
- Forum: Off Topic
- Topic: TES3 Edit (Tool)
- Replies: 12
- Views: 16100
Re: TES3 Edit (Tool)
Too much nostalgia noobish nonesense going on in this thread how unique TES III is structure-wise. It's not. It's still the same engine as other TES IV and TES V/SSE just with few changes hardcoded in. TES3Edit would be indispensable tool for Morrowind OpenMW or vanilla engine alike. Anyone who had ...
- 29 Aug 2019, 03:21
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11401
Re: Black Soul Gems OpenMW east too much script resources
I found solution for the script lag problem. They way you install this mod is to never save the game until you activate the black altar and make first black soul gem. Only then mod is correctly installed. Step by step: 1. Drop the resources (meshes, textures etc.) of the mod into Data Files 2. Activ...
- 28 Aug 2019, 20:14
- Forum: General Modding
- Topic: Where are all birds going - torchbug light source bug
- Replies: 2
- Views: 2534
Where are all birds going - torchbug light source bug
https://www.nexusmods.com/morrowind/mods/43128 Since the author does not want to have anything to do with OpenMW doesn't support compatibility I thought it would be unwarranted to contact him about this issue. The torchbug does not correctly draws from the lightsource. Other than occasional birds ge...
- 27 Aug 2019, 23:03
- Forum: General Modding
- Topic: Living Cities of Vvardenfell v03-13 doesn't work for OpenMW
- Replies: 5
- Views: 4581
Re: Living Cities of Vvardenfell v03-13 doesn't work for OpenMW
So basically OpenMW misses variables and this mod never going to be compatible with OpenMW. Very sad. 1+ to OpenMW does care about compatibility.