Search found 4 matches

by plop
07 Jul 2019, 10:26
Forum: General Development
Topic: Profiler
Replies: 3
Views: 4384

Profiler

Hey, I've seen the OSG profiler (F3), but it seems to me that it offers very little details about what's happening in the frame, unless I missed something :mrgreen: From what I've seen, it gives only a few categories, no info about threads, no user markers, no calls tack, and it's not possible to pa...
by plop
07 Jul 2019, 09:53
Forum: General Development
Topic: Distant objects
Replies: 34
Views: 30280

Re: Distant objects

Hey, I'm just intruding to add that I'm willing to help. I'm a rendering engineer by day (working on open world games) and I have some free time in the next couple of weeks. I don't know anything about OSG though :D Am I correct that the current plan is to implement what's described in the paste bin...
by plop
05 Jul 2019, 09:34
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 15
Views: 14783

Re: path tracing,ray tracing?

Full ray traced rendering (like they did for Quake2 recently: https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/) is probably too expensive to be anything else than a cool experiment (without a very expensive RTX graphics card it'll be hard to get a decent f...
by plop
04 Jul 2019, 16:26
Forum: Join the team
Topic: Application: plop
Replies: 1
Views: 5467

Application: plop

Hey! I'm a game engine programmer who happens to have a bit of free time in the coming weeks, so I decided to come take a look and maybe try to tackle a few bugs :D But first, congrats on making this awesome project and keeping it active and in good health for so long! I compiled the code earlier to...