Search found 16 matches
- 04 Sep 2023, 01:43
- Forum: Support
- Topic: Mouse cursor is sometimes laggy in menus
- Replies: 2
- Views: 782
Re: Mouse cursor is sometimes laggy in menus
So, I put my monitor's refresh rate from 165 to 170 (FreeSync doesn't work with 170 for some reason), and the issue is gone. But, now I don't have FreeSync.
- 30 Aug 2023, 21:50
- Forum: Support
- Topic: Mouse cursor is sometimes laggy in menus
- Replies: 2
- Views: 782
Re: Mouse cursor is sometimes laggy in menus
I might also add that this wasn't happening a couple of months ago when I was playing OpenMW, but I compiled a very old version and it still had the problem.
- 30 Aug 2023, 00:44
- Forum: Support
- Topic: Mouse cursor is sometimes laggy in menus
- Replies: 2
- Views: 782
Mouse cursor is sometimes laggy in menus
I've been having an issue recently where my mouse cursor is very laggy when using an in-game menu, such as the pause menu or inventory menu. When I move my camera around in-game, it's smooth. It only happens when I'm looking at certain areas, like into the middle of Seyda Neen. It doesn't seem to ha...
- 01 Mar 2021, 00:27
- Forum: Support
- Topic: Performance drops in cities
- Replies: 16
- Views: 10036
Re: Performance drops in cities
How can I disable them? Or should I leave them on in case I need to report a bug?
EDIT BY ANYOLDNAME3: Added a ]
- 27 Feb 2021, 01:28
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 46709
Re: Looking to improve animations
Sounds awesome.
- 18 Feb 2021, 19:13
- Forum: Support
- Topic: Performance drops in cities
- Replies: 16
- Views: 10036
Re: Performance drops in cities
I'll try experimenting with turning it down anyway.
- 17 Feb 2021, 19:56
- Forum: Support
- Topic: Performance drops in cities
- Replies: 16
- Views: 10036
Re: Performance drops in cities
Good point. Is there a build flag to disable debugging, or should I leave it on just in case I need to report something?
- 17 Feb 2021, 03:24
- Forum: Support
- Topic: Performance drops in cities
- Replies: 16
- Views: 10036
Re: Performance drops in cities
One thing that helped me, especially in Tamriel Rebuilt's Old Ebonheart, was object paging active grid = true as that does paging of objects inside the local cell instead of just distant terrain, and there's a crazy huge number of objects in Old Ebonheart so bundling them together into fewer draw c...
- 16 Feb 2021, 19:07
- Forum: Support
- Topic: Performance drops in cities
- Replies: 16
- Views: 10036
Re: Performance drops in cities
So the assets are shit and I should just deal with it for now? Fair enough. I already have Project Atlas, and I guess the cities aren't that bad.
- 15 Feb 2021, 19:54
- Forum: Support
- Topic: Performance drops in cities
- Replies: 16
- Views: 10036
Re: Performance drops in cities
You have enabled lots of things that increase the load on the system : distant terrain , object paging , anisotropy=8 , antialiasing = 8 , water shader, shadows . Shouldn't my computer be able to handle all of that? Also async num threads is set rather high. On my 12 core / 24 threads threadripper ...