Search found 16 matches

by PopeRigby
04 Sep 2023, 01:43
Forum: Support
Topic: Mouse cursor is sometimes laggy in menus
Replies: 2
Views: 782

Re: Mouse cursor is sometimes laggy in menus

So, I put my monitor's refresh rate from 165 to 170 (FreeSync doesn't work with 170 for some reason), and the issue is gone. But, now I don't have FreeSync.
by PopeRigby
30 Aug 2023, 21:50
Forum: Support
Topic: Mouse cursor is sometimes laggy in menus
Replies: 2
Views: 782

Re: Mouse cursor is sometimes laggy in menus

I might also add that this wasn't happening a couple of months ago when I was playing OpenMW, but I compiled a very old version and it still had the problem.

by PopeRigby
30 Aug 2023, 00:44
Forum: Support
Topic: Mouse cursor is sometimes laggy in menus
Replies: 2
Views: 782

Mouse cursor is sometimes laggy in menus

I've been having an issue recently where my mouse cursor is very laggy when using an in-game menu, such as the pause menu or inventory menu. When I move my camera around in-game, it's smooth. It only happens when I'm looking at certain areas, like into the middle of Seyda Neen. It doesn't seem to ha...
by PopeRigby
01 Mar 2021, 00:27
Forum: Support
Topic: Performance drops in cities
Replies: 16
Views: 10036

Re: Performance drops in cities

psi29a wrote: 17 Feb 2021, 10:58 Might be worth mentioning... these are developer builds, not release builds. Meaning we've packed them full of debug information which might have an impact on performance.
How can I disable them? Or should I leave them on in case I need to report a bug?

EDIT BY ANYOLDNAME3: Added a ]
by PopeRigby
27 Feb 2021, 01:28
Forum: Join the team
Topic: Looking to improve animations
Replies: 40
Views: 46709

Re: Looking to improve animations

Sounds awesome.
by PopeRigby
18 Feb 2021, 19:13
Forum: Support
Topic: Performance drops in cities
Replies: 16
Views: 10036

Re: Performance drops in cities

I'll try experimenting with turning it down anyway.
by PopeRigby
17 Feb 2021, 19:56
Forum: Support
Topic: Performance drops in cities
Replies: 16
Views: 10036

Re: Performance drops in cities

Good point. Is there a build flag to disable debugging, or should I leave it on just in case I need to report something?
by PopeRigby
17 Feb 2021, 03:24
Forum: Support
Topic: Performance drops in cities
Replies: 16
Views: 10036

Re: Performance drops in cities

One thing that helped me, especially in Tamriel Rebuilt's Old Ebonheart, was object paging active grid = true as that does paging of objects inside the local cell instead of just distant terrain, and there's a crazy huge number of objects in Old Ebonheart so bundling them together into fewer draw c...
by PopeRigby
16 Feb 2021, 19:07
Forum: Support
Topic: Performance drops in cities
Replies: 16
Views: 10036

Re: Performance drops in cities

So the assets are shit and I should just deal with it for now? Fair enough. I already have Project Atlas, and I guess the cities aren't that bad.
by PopeRigby
15 Feb 2021, 19:54
Forum: Support
Topic: Performance drops in cities
Replies: 16
Views: 10036

Re: Performance drops in cities

You have enabled lots of things that increase the load on the system : distant terrain , object paging , anisotropy=8 , antialiasing = 8 , water shader, shadows . Shouldn't my computer be able to handle all of that? Also async num threads is set rather high. On my 12 core / 24 threads threadripper ...