Search found 113 matches

by Rhys
12 Apr 2014, 05:58
Forum: General
Topic: Guards and Torches
Replies: 4
Views: 3833

Re: Guards and Torches

So guards holding torches depends on the cell's ambient color's R+G+B being less than 201, and the cell is illegal to sleep in? Does that apply to general NPCs too? Perhaps torches don't exactly depend on the time of day for exteriors then, but rather that the time of day affects the ambient color ...
by Rhys
31 Mar 2014, 05:45
Forum: General
Topic: Important, original bugs
Replies: 23
Views: 17048

Re: Important, original bugs

Lets see how many exploits arise from complex bugs deep in OpenMW :)
by Rhys
12 Jan 2014, 00:27
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 38418

Re: Terrain Tunneling/Arching

That is just technical issue of handling and interpolating old/low resolution heightmap data and merging with mods with higher resolution data.
by Rhys
11 Jan 2014, 01:06
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 38418

Re: Terrain Tunneling/Arching

IMO If you want fancy terrain shapes you need to model them correctly. Unless you have a fixed static world (no mods) and features like mega texturing. There is nothing wrong with placing models of cliffs etc ontop of the heightmap terrain, 99% of games do this and for a reason. You can make a MUCH ...
by Rhys
04 Jan 2014, 09:15
Forum: General
Topic: Dynamic Weather System
Replies: 11
Views: 9945

Re: Dynamic Weather System

What Chris say would be cool, where weather effects on some days roll in from a particular direction, rather than just generally fade in. However then you would probably need a procedural cloud system to be rolling instead of static textures. Real cloud shadows would be cool. http://ih3.redbubble.ne...
by Rhys
13 Dec 2013, 01:19
Forum: General
Topic: Specularity maps, Motion blur and Physics
Replies: 26
Views: 16571

Re: Specularity maps, Motion blur and Physics

A pluggable post processing system like MGE does would be a good answer, then people can create and use whatever post processing shaders their heart desires, and OpenMW can include only the most basic (ie bloom and maybe a slight SSAO). Peronally I quite like motion blur if it's subtle, these kind o...
by Rhys
05 Dec 2013, 01:26
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 82156

Re: Specular Highlights?

In the future we should definitely switch to a proper separate full colour image file for the spec map? ie, texture_s.dds (when the checking resource thing is improved) Rational; -Alpha channel is extremely hard to work with in any application, especially if you are abusing it to do something else. ...
by Rhys
19 Nov 2013, 04:46
Forum: General Development
Topic: Saved Games
Replies: 62
Views: 27413

Re: Saved Games

sirherrbatka wrote:
One question, who has hundreds of saved game files and a life?
Life? What is it and why i need one?
Not only that but some people make a new save file every time they save or complete a quest, in case they screwed something up or decide not to be a vampire or something.
by Rhys
13 Nov 2013, 06:07
Forum: Editor Development
Topic: 3D scene: Navigation modes
Replies: 30
Views: 26013

Re: 3D scene: Navigation modes

@Okulo: So you want to rotate around a central point. Basically the camera moving within the surface of a sphere, with the mouse wheel decreasing or increasing the size of the sphere. That makes sense, mostly (I implemented something similar on another project onces). However using the coordinate s...
by Rhys
11 Nov 2013, 10:39
Forum: Editor Development
Topic: 3D scene: Lighting modes
Replies: 10
Views: 11566

Re: 3D scene: Lighting modes

@Rhys: Why would you exclude light objects? They are always present (unless disabled by a script), so I do not see the point of having a lighting mode that excludes them. I haven't played Morrowind for years but is it that lights don't run in the daytime? I guess as you say there is no reason to ha...