Search found 49 matches

by Sisah
24 May 2020, 09:20
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 165
Views: 40637

Re: OpenMW 0.46.0

Just a theory, everyone interested is already on 0.47, so not caring about 0.46 :D
by Sisah
22 May 2020, 07:44
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

The only settings for object paging is this. # Use object paging for non active cells object paging = true # Use object paging for active cells grid object paging active grid = false # Affects the likelyhood of objects being merged. A higher value means merging is more likely and may improve FPS at ...
by Sisah
21 May 2020, 12:11
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

Water without enabled water shader :D
by Sisah
21 May 2020, 08:08
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

I already tried, its not so good for android right now, at least inventory window, it need bigger screen. Fixed simple water mean it was broken in first .apk so i deleted it and added new one.
by Sisah
20 May 2020, 17:45
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

Here is new .apk. updated OSGoS, gl4es, openmw object paging branch, added "separate grass handling" by akortunov https://github.com/OpenMW/openmw/pull/2665 (will work only with aesthesia groundcover for now i think), gamma now work on shader rendered objects (but it seems like gamma is not applied ...
by Sisah
11 May 2020, 11:18
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

I have a lot of time :D at least i learn something :D
by Sisah
11 May 2020, 09:23
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

I know its not finished, but still very cool :D this is compiled with osgos 3.6 with some changes from openmw github and lowered precision to float. I try osgos-3.4 but if i remember xyzz removed it because there was textures problems (may be solved now).
by Sisah
11 May 2020, 07:40
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

Yes there is bug if view distance is more than 8x and shaders are disabled on gles2. Can you check on pc with command adb logcat | grep "LIBGL" if you get some error messages here? Also there is new settings for distant object under [terrain] # Load far objects on terrain object paging = true # Affe...
by Sisah
10 May 2020, 18:43
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file
by Sisah
02 May 2020, 18:07
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 88040

Re: Android part 2

Here is that android version of Vtastek shaders, hope it work right. (Its not that nice :D )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file