Search found 4 matches
- 24 May 2020, 08:51
- Forum: Content Development
- Topic: Morrowind Revalued
- Replies: 3
- Views: 5988
Re: Morrowind Revalued
I haven't done this in a while but if i remember correctly, 1. Magic speed is hardcoded, you can't change it 2. Melee range is dependent on the model of the creature, however you might be able to give the creature an invisible weapon to increase their attack range however the animations might look w...
- 28 Apr 2020, 00:45
- Forum: Support
- Topic: [Solved] Is there any save editor available?
- Replies: 3
- Views: 2706
Re: Is there any save editor available?
The reason why there is the 'implicit reference' message is because you haven't chosen any reference. Try clicking on your character first then typing the the command, or just player->[command]. Also changing the stats won't change their position as misc/minor/major skills, you could use the EnableC...
- 04 May 2019, 15:32
- Forum: General
- Topic: Invisible/Fading Meshes in mournhold sewers
- Replies: 5
- Views: 3167
Re: Invisible/Fading Meshes in mournhold sewers
Force shaders was enabled when i made those screenshots, not sure if disabling will make a difference though
- 04 May 2019, 06:22
- Forum: General
- Topic: Invisible/Fading Meshes in mournhold sewers
- Replies: 5
- Views: 3167
Invisible/Fading Meshes in mournhold sewers
In the mournhold sewers, certain meshes seem to dissapear/not load, fade away before popping back in, not have any water despite being below water level, or having bright lighting in dark areas. This is really annoying and i don't know what could be causing it. The only mods that might have an impac...