Search found 9 matches

by fredzio
25 Nov 2021, 08:00
Forum: Support
Topic: Failed to load save game
Replies: 15
Views: 2722

Re: Failed to load save game

You should also remove the PT and TR BSA entries

I don't know why upload doesn't work :/
Could you open an issue here please? https://gitlab.com/OpenMW/openmw/-/issues There upload have a lot less limitations.
by fredzio
23 Nov 2021, 10:53
Forum: Support
Topic: Failed to load save game
Replies: 15
Views: 2722

Re: Failed to load save game

The attachment option doesn't seem to accept the file type used for save games, so I'm not sure how I would actually share the save though I'm happy to do so if you can tell me how. Mmm probably the OpenMW forum config should be changed to accept OpenMW files :lol: In the meantime, you can zip it. ...
by fredzio
23 Nov 2021, 07:23
Forum: Support
Topic: Failed to load save game
Replies: 15
Views: 2722

Re: Failed to load save game

Do you get the same error if you disable all mods? Could you share the problematic save?
by fredzio
21 Oct 2020, 06:17
Forum: General Modding
Topic: OpenHUD, is there a way to install this without root?
Replies: 27
Views: 22833

Re: OpenHUD, is there a way to install this without root?

You can use

Code: Select all

openmw --resources <...>
to use a custom resources directory. Note that it replace the default one, so you might want to copy the files that are not overriden by the mod from the global directory to your own.
by fredzio
17 Oct 2020, 09:57
Forum: Support
Topic: which bullet settings are needed for async-physics ?
Replies: 6
Views: 6016

Re: which bullet settings are needed for async-physics ?

There appear to be 3 options for multithreading support in bullet that each require specific compiler support OpenMP llvm/clang Intel TBB gcc Microsoft Parallel Patterns Library - msvc These options control which thread pool implementation Bullet's solver uses. Openmw doesn't use the Bullet solver ...
by fredzio
30 May 2019, 09:20
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 15277

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

Just one question: you mention the grey color is tied to existing dialogue entries in the journal, but ideally (per my first post) I'd like it also applied to any other "generic" topic for which you've already received the same answer at least once from this or any other NPC (e.g. in your...
by fredzio
25 May 2019, 11:56
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 26
Views: 16815

Re: Head bobbing

Stomy wrote: 25 May 2019, 11:42 I'm pretty happy with it now, what do all of you think?
Looks pretty neat :)
by fredzio
25 May 2019, 11:52
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 15277

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

1) Assigning a different color (e.g. grey instead of yellow) to NPC dialogue topics for which the player has already heard the generic NPC response. After playing for a while, many NPCs (particularly scouts and other talkative classes) list a huge range of topics, but there's generally only a handf...
by fredzio
11 May 2019, 07:56
Forum: Feature Requests and Suggestions
Topic: Distant Statics Placeholder
Replies: 27
Views: 17706

Re: Distant Statics Placeholder

ModdingOpenMWdotcom wrote: 14 Mar 2019, 15:23
akortunov wrote: 11 Mar 2019, 05:01 It seems deadlocks are fixed.
I rebased your branch with upstream's master and haven't seen one yet.
Same here, have been playing with that since roughly 1 month without issue. Why don't you make a PR?