Search found 32 matches

by thephantomfiddler
18 Jun 2019, 21:19
Forum: Other Forks and Ports
Topic: OpenMW ported to the Nintendo switch
Replies: 3
Views: 1751

Re: OpenMW ported to the Nintendo switch

Can't they just play Skyrim? Someone will figure out how to mod it on the switch and just use skywind when it's released. Skywind != Morrowind. If that were true, alot more people would be playing skywind instead of Morrowind. Skywind just doesn't have the same aesthetics as the original Morrowind....
by thephantomfiddler
10 Jun 2019, 15:36
Forum: Other Forks and Ports
Topic: Would OpenMW be possible on the Playstation Vita?
Replies: 8
Views: 3145

Re: Would OpenMW be possible on the Playstation Vita?

OpenMW got ported to the switch, if this is of any relevance to the topic at hand.
by thephantomfiddler
08 Jun 2019, 22:58
Forum: Other Forks and Ports
Topic: In game keyboard trouble.
Replies: 4
Views: 557

Re: In game keyboard trouble.

raevol wrote:
08 Jun 2019, 20:51
Is there an in-game keyboard implemented in the non-android version? I don't think there is one, but I could be wrong...
No, it's implemented on the kotlin side.
by thephantomfiddler
07 Jun 2019, 00:44
Forum: Other Forks and Ports
Topic: OpenMW ported to the Nintendo switch
Replies: 3
Views: 1751

OpenMW ported to the Nintendo switch

So just today someone published their port of openmw to the Nintendo switch to gbatemp: https://gbatemp.net/threads/openmw-for-switch.540250/
According to the author the performance is not very good right now, but overall playable.
by thephantomfiddler
28 May 2019, 23:55
Forum: Other Forks and Ports
Topic: OMW Nightlie 46,Android
Replies: 3
Views: 876

Re: OMW Nightlie 46,Android

There isn't a way, and there probably won't be a way of having it on Android for a long time.
by thephantomfiddler
27 May 2019, 08:23
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 2315

Re: osgFX::Cartoon

There are barely any examples of OSG cel-shading, and plus it's outdated by >10 years judging from git commits.
by thephantomfiddler
24 May 2019, 21:00
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 1365

Re: [SOLVED] Crash due to unhandled NiPathController

Capostrophic wrote:
24 May 2019, 20:35
alternatively, my own branch where I attempted to rebase most of the remaining "useful" OpenMW/osg optimizations that aren't present upstream.
Does this work on Android properly?
by thephantomfiddler
24 May 2019, 18:16
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 26
Views: 3685

Re: Head bobbing

Honestly makes me a bit dizzy to look at.
by thephantomfiddler
24 May 2019, 01:48
Forum: Other Forks and Ports
Topic: Porting OpenMW to iOS possible?
Replies: 11
Views: 3322

Re: Porting OpenMW to iOS possible?

AnyOldName3 wrote:
23 May 2019, 23:29
Yes, unless we change OpenMW enough that it runs on OSG compiled for GLES, and if that happens, it won't be necessary on Android, either.
So just compile OSG for GLES and rewrite the glsl shaders?
by thephantomfiddler
23 May 2019, 23:13
Forum: Other Forks and Ports
Topic: Porting OpenMW to iOS possible?
Replies: 11
Views: 3322

Re: Porting OpenMW to iOS possible?

Would GL4ES be needed?