Search found 8 matches

by Sagacity
06 May 2019, 17:36
Forum: Feature Requests and Suggestions
Topic: Area/zone quest targets
Replies: 3
Views: 865

Re: Area/zone quest targets

ap0 wrote:
27 Apr 2019, 11:57
This kind of changes belongs in a mod, not in the engine.
I don't believe it's possible without engine-level changes.
by Sagacity
26 Apr 2019, 23:17
Forum: Feature Requests and Suggestions
Topic: Area/zone quest targets
Replies: 3
Views: 865

Area/zone quest targets

Currently all quest points/markers for any Elder Scrolls game is a singular point or reference in space. This is basic, and accomplishes the job, however it makes it so that there's 0 guessing or complication in where a quest objective is. Which is not immersive, and doesn't actually mesh well with ...
by Sagacity
15 Apr 2019, 05:57
Forum: Feature Requests and Suggestions
Topic: Auto-Cleaning Mods?
Replies: 2
Views: 781

Re: Auto-Cleaning Mods?

Also "dirty" records are usually non-significant. When they become significant, it's usually not the result of the dirt records themselves, but poor management on the modder's part. We should try not to promote that as in any event that OpenMW fails to catch such issues, the blame will land on OpenM...
by Sagacity
27 Mar 2019, 01:27
Forum: General Development
Topic: Shadows
Replies: 310
Views: 60096

Re: Shadows

At best, it could render non-moving geometry shadows into a buffer that updates less frequently, and render only the moving objects into a separate buffer that updates every frame, which is then composited. But that could end up being more costly given it's double the amount of buffers with the nee...
by Sagacity
20 Mar 2019, 21:52
Forum: General Development
Topic: [Task 4858] Shadows settings in launcher and game.
Replies: 2
Views: 971

Re: [Task 4858] Shadows settings in launcher and game.

I would consider values up to 8192 reasonable. Everything else I generally agree with.
by Sagacity
12 Mar 2019, 03:53
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 305
Views: 98413

Re: Elder-scrolls IV Oblivion

If there's stuff that still makes no sense, the Skyrim SE Reverse Engineering Discord server is a good place to go to find people who know a lot about the guts of the engine Very interesting, can you post a link, please? Can you ping me about this again tomorrow, please? Ping, I guess? Also, quick ...
by Sagacity
11 Mar 2019, 03:58
Forum: General Development
Topic: Config/Launcher discussion (or: One guy wants some things)
Replies: 21
Views: 4420

Re: Config/Launcher discussion (or: One guy wants some things)

I think the best approach would be to provide the most useful flexibility to the user without making the system unnecessarily complicated. Mod Organizer and Vortex take similar, but slightly different approaches, that I believe solve the problem without being too complex for an average user to figur...
by Sagacity
05 Mar 2019, 13:39
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4820

Re: Unlimited Light Sources with Clustered Forward Shading

Nearly every word of this is wrong, which is quite a feat. To add to this; there are many highly performing games that use forward rendering, or some variant thereof. Doom 2016 specifically uses what OP is suggesting OpenMW use. It certainly runs well and has lots of lights. That doesn't necessaril...