Search found 146 matches

by TorbenC
28 Jun 2015, 22:17
Forum: General Development
Topic: Bug #2726
Replies: 6
Views: 2348

Re: Bug #2726

This Ghost Fence pathgrid actually has me quite confused, but it has been over a year since AIWander was my fascination haha.
by TorbenC
31 Dec 2014, 03:42
Forum: Feature Requests and Suggestions
Topic: Rain collision
Replies: 5
Views: 3238

Re: Rain collision

betshoft forums got post which hard to find atm about trying to do cave with hole in the roof to pass rain in. they kinda drifted to try it out maybe with particle system as somebody had been able to mod one to game. That doesn't sound to hard honestly... Wouldn't you just set the interior to act l...
by TorbenC
08 May 2014, 23:14
Forum: General
Topic: Simple praise.
Replies: 31
Views: 6793

Re: Simple praise.

Do you have some tips for a total newbie? Get a good book, a lot of the online tutorials can be... missleading and "help" you to develop bad practices which are hard to unlearn later. I recommend "C++ Without Fear" by Brian R. Overland, it was the first C++ book i read and it launched me into creat...
by TorbenC
06 May 2014, 23:21
Forum: General
Topic: Simple praise.
Replies: 31
Views: 6793

Re: Simple praise.

I wish I knew C++… I learned C++ specifically because of OpenMW and my desire to work on the project. Every step of the way has been thoroughly enjoyable; after about 10 months of on and off learning I was able to work on the project and help out in the AI department. I haven't done anything for th...
by TorbenC
23 Apr 2014, 07:23
Forum: Feature Requests and Suggestions
Topic: New types of crime.
Replies: 27
Views: 6853

Re: New types of crime.

Summoning anything in town is supposed to be against the law, it just isn't implemented (or doesn't work) in Morrowind. There was a splash screen for the XBox version of the game which stated it.
by TorbenC
19 Apr 2014, 09:42
Forum: Organisation and Planning
Topic: English weekly translation
Replies: 14
Views: 4880

Re: English weekly translation

Nekochan wrote: Done!
Thank you so much for taking this on! If you change your mind, no worries :)
by TorbenC
17 Apr 2014, 11:05
Forum: Organisation and Planning
Topic: English weekly translation
Replies: 14
Views: 4880

Re: English weekly translation

We might have to have a varience in the news between languages, I don't know any other people who know both Polish *and* English that are willing to do this. Perhaps Sir_Herrbatka could tell us what the general topic is of the news post in English on the forum and someone could just take that idea a...
by TorbenC
12 Apr 2014, 14:31
Forum: General
Topic: Guards and Torches
Replies: 4
Views: 1972

Re: Guards and Torches

scrawl wrote:We already knew this: http://bugs.openmw.org/issues/1195
I guess I magically glazed over that when browsing the bug tracker to see if this was already there, my bad.
by TorbenC
12 Apr 2014, 00:26
Forum: General
Topic: Guards and Torches
Replies: 4
Views: 1972

Guards and Torches

Hello, I am making this thread to draw attention to a potentially missed implementation detail. Here is a link to the thread I found on Bethsoft that describes it:

Guards and Torches
by TorbenC
30 Mar 2014, 09:12
Forum: General Development
Topic: AIWander
Replies: 19
Views: 7887

Re: AIWander

If one turns on pathgrid display and observe wandering NPC's on vanilla (tpg using the console), they don't stop right on the pathgrid point. Some stop a bit further away, some stop before. Yes, this is a work around, I am unsure if vanilla has this behavior as well. The problem is that if an NPC c...