Search found 52 matches

by 1Mac
05 Jun 2020, 19:52
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 408
Views: 151084

Re: Elder-scrolls IV Oblivion

CC, have you ever gotten in touch with Alenet? He's the developer for OblivionReloaded and knows a lot about Oblivion's engine. Currently he's experimenting with getting multithreading to work with Oblivion. It seems like you two are working in generally the same area.
by 1Mac
21 Apr 2020, 22:44
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 13521

Re: Distant Lands and OpenMW

Assorted things relevant to this thread: 1.) Ponyrider’s FarNIF generator . And his Morroblivion LOD assets (including billboards for rocks!). 2.) Arthmoor’s LOD water plane . 3. Morroblivion FAQ : Wasn't Morroblivion shut down by Bethesda? Several years ago, at the beginning of the Morroblivion pro...
by 1Mac
17 Jan 2020, 00:20
Forum: Feature Requests and Suggestions
Topic: Separate the config file
Replies: 2
Views: 799

Re: Separate the config file

Ah, so is the plan to be able to change lighting settings with an omw plugin?
by 1Mac
16 Jan 2020, 15:57
Forum: Feature Requests and Suggestions
Topic: Separate the config file
Replies: 2
Views: 799

Separate the config file

I was entering lighting settings for vstatek’s shaders and realized the process would be a lot less tedious if the lighting settings were in a different file from the rest of the settings in the config file. That way modders could provide a file that could be swapped out with the original lighting s...
by 1Mac
18 Sep 2019, 00:56
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 408
Views: 151084

Re: Elder-scrolls IV Oblivion

If you didn’t know, Alenet is the current developer of Oblivion Reloaded etc. He’s still very active and I’m sure would be willing to give you any help he could. Ask on his Discord or his website tesreloaded.com .
by 1Mac
20 Apr 2019, 16:46
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 3508

Re: Understanding per-group animation support

Here's a possibility this feature seems to open up. One could use Animation Compilation as a base animation fix, then use the optional extracted kf files from Jammings Off as a patch to reduce collision issues with NPCs. In Vanilla this would involve messing with Animation Kit, but for OpenMW I'm gu...
by 1Mac
19 Apr 2019, 13:57
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 12
Views: 5563

Re: path tracing,ray tracing?

From the showcases I’ve seen, I’ve had the fear that ray-tracing will be the bloom lighting of the ‘20s: cool, but overused, with an eye toward novelty instead of taste. Imagine how shiny everything is going to be. Maybe because there aren’t any reflective materials, this showcase is actually pretty...
by 1Mac
15 Apr 2019, 03:05
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 3508

Re: Understanding per-group animation support

Cool. So what animation mods do you recommend, (besides yours, of course).
by 1Mac
15 Apr 2019, 02:02
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 3508

Understanding per-group animation support

Let me see if I've got this straight. Vanilla Morrowind animation files are like a package of animations that aren't easily separated. Liztail made a tool called Animation Kit that lets modders compile separate animations into a single animation file that vanilla players can use. But Akortonov wrote...