Search found 13 matches
- 29 Oct 2020, 20:11
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 27
- Views: 7982
Re: OpenMW 0.47.0
Shall we expect grass support for 0.47? There has been alot of work on that recently.
- 31 Mar 2020, 06:05
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
Re: Android part 2
Increasing Exterior cell distance is asking for bad performance, don't do it, distant terrain is a much better option.
- 27 Apr 2019, 04:40
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
Re: Android part 2
I like all the new UI improvements, and how openmw is a lot smother than before, the best new thing is the delete spell button tho, you're doing a great job xyzz and the devs.
- 08 Apr 2019, 22:54
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
Re: Android part 2
Here, edit settings.cfg and type this under [Video]:reddragon72 wrote: ↑08 Apr 2019, 15:43Hey can we get the gamma setting? I still cannot see much in the sunlight even with my screen brightness maxed.
gamma = 1.0
1.0 is the default value, try increasing it a little until it suits you (personally I haven't tried it).
- 02 Apr 2019, 01:33
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
Re: Android part 2
The new update increases the performance significantly, thanks for your hard work you and the devs.
- 08 Mar 2019, 11:03
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
Re: Android part 2
When using textures with a resolution greater than 512 * 512, the game crashes. Is it possible to make the game work stably using textures of 1024 * 1024 and higher? Hey, I think if your device is better than mine you can run textures 512x512 and higher (Unless you have tested it and it didn't work...
- 05 Mar 2019, 23:50
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
Re: Android part 2
So apparently the crashes I reported before in the latest releases are fixed now, the first is Not being able to access balmora when playing vanilla, the second problem is having a few mods would crash the game immediately when out of the ship or loading a vanilla save with mods installed would cras...
- 05 Mar 2019, 23:24
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
Re: Android part 2
Don't switch between tasks when playing openmw (that's just how it is for now), exit openmw completely to do other tasks.
- 05 Mar 2019, 01:56
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
- 04 Mar 2019, 23:59
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 588
- Views: 148360
Re: Android part 2
The development of the Android port of openmw is really fast now thanks to xyzz, now we have some really important features: the automatic crash report that will help the developers fix bugs, and the ability to have custom resolutions (one of the most requested features for this port). But here's a ...