Search found 23 matches

by bmw
12 Aug 2019, 04:03
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 21
Views: 4125

Re: Portmod - Mod Manager

Portmod 2.0 alpha is out! It took a little longer than I expected as I ended up doing a bit of a bug hunt, but it should be a lot more stable than before and test coverage is now above 50%. The following packages are now available through https://pypi.org (i.e. can be installed via pip and similar ...
by bmw
03 Aug 2019, 01:16
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 21
Views: 4125

Re: Portmod - Mod Manager

The key thing is that while a mod package format having something like a FOMOD XML can be implemented into future mod managers relatively simply (and interaction with manager features the format wasn't aware of can be more easily sorted), anything executable needs far more work. This can be seen wi...
by bmw
01 Aug 2019, 02:27
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 21
Views: 4125

Re: Portmod - Mod Manager

I've been a bit busy with other things recently, but have managed to merge a couple of major features into Portmod, and there is some other news worth mentioning too. tldr: If the idea that Portmod essentially downloads python scripts from the internet and runs them to install mods worries you, you ...
by bmw
01 Aug 2019, 00:43
Forum: Support
Topic: Question about Load Order - mlox vs OpenMW CFG Generator
Replies: 4
Views: 442

Re: Question about Load Order - mlox vs OpenMW CFG Generator

The sooner LOOT has Morrowind support, the better. That's way too much thinking for the average person to have to deal with just to mod a game. @AnyOldName - I'm with you. It's typically a real headache figuring out the finer details of modding any ES game Basically the idea behind Portmod: Automat...
by bmw
31 Jul 2019, 03:44
Forum: Support
Topic: Question about Load Order - mlox vs OpenMW CFG Generator
Replies: 4
Views: 442

Re: Question about Load Order - mlox vs OpenMW CFG Generator

Seeing as no-one else has responded to this yet, I’ll give it a stab. Frankly I’m not really the most experienced where this sort of thing is concerned, but I can share what I know and can figure out. I also have an interest in this given that I’m working on Portmod , a project that is, among other ...
by bmw
07 Jun 2019, 17:04
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 21
Views: 4125

Re: Portmod - Mod Manager

Interesting... I can't say that I love C#, but any command line program is better than a gui (at least with respect to portmod compatibility). I will watch its development with interest. I've quickly tried it out and it works with mono on Linux if you replace the backslash path separators in code wi...
by bmw
02 May 2019, 23:03
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 21
Views: 4125

Re: Portmod - Mod Manager

I’ve been working a lot on Portmod, and one of the few remaining features is patch support. To recap, the idea was to use binary patches to handle in-place modifications to arbitrary files for purposes such as cleaning plugins, applying the modifications made by the TR-patcher and fixing bump maps o...
by bmw
24 Apr 2019, 03:08
Forum: Off Topic
Topic: Automated mod installation Tool [OSX/WIN10]
Replies: 6
Views: 1373

Re: Automated mod installation Tool [OSX/WIN10]

On the lines of similar existing projects, Portmod , a project that I’ve been working on, is an existing automated tool that uses an extremely detailed mod metadata repository to automatically configure and install mods. It’s still in development, but is nearing a stable state. I’m actually a little...
by bmw
10 Apr 2019, 21:47
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 21
Views: 4125

Re: Portmod - Mod Manager

I hadn't actually made the connection to the Bashed Patch, thanks, that's a good point. It would still be a lot of work to integrate such a thing though, given the lack of Morrowind support and the fact that neither Wrye Bash nor Mator Smash seem to be designed to integrate with other software. I co...
by bmw
09 Apr 2019, 15:35
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 21
Views: 4125

Re: Portmod - Mod Manager

Also, do you plan to support use cases like "if mod A is installed then I need to apply patch C to mod B"? Definitely. In fact, it's already partially supported using use flags. For example, the master-index tribunal journal fix is included in the master index pybuild and is automatically applied i...