Search found 28 matches

by bmw
02 Dec 2019, 23:44
Forum: Mod Compatibility
Topic: Automate or Expedite Normal Map Conversion
Replies: 3
Views: 304

Re: Automate or Expedite Normal Map Conversion

Here's the link to one of the scripts: https://gist.github.com/jrivany/0665e26 ... b8f93cc07a
Be advised that pyffi (required by the script) is broken on python 3.7 and newer at the moment.
by bmw
02 Dec 2019, 17:20
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 30
Views: 5739

Re: Portmod - Mod Manager

-If I comment out lines for missing features in C:\Program Files\Python37\Lib\site-packages\portmod\safemodules\os\__init__.py code lines: 26: #PRIO_PROCESS, 27: #PRIO_PGRP, 28: #PRIO_USER, 29: #uname, 40: #sync, 93: #chown.. 99: #mkinfo.. 100: #pathconf... 111: #statvfs... ... I understand your ac...
by bmw
16 Nov 2019, 03:33
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 30
Views: 5739

Re: Portmod - Mod Manager

Well, Linux python, but the aim is for it to work on all platforms (python >= 3.6 is required). Your issue appears to be one with the sandbox, meaning it affects any mod, hence why all mods fail to install, and is due to an oversight on my part. Basically I assumed the existence of several parts of ...
by bmw
23 Oct 2019, 23:02
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 30
Views: 5739

Re: Portmod - Mod Manager

The only interface is via the command line, so you need to open a terminal to interact with it (or command prompt, or whatever you want to call it). Importantly, you almost certainly want to make sure that the directory it's installed in is in your PATH environment variable (otherwise the commands w...
by bmw
20 Oct 2019, 03:36
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 30
Views: 5739

Re: Portmod - Mod Manager

I'm currently testing it, may I suggest adding sets for the http://modding-openmw.com mod groups, like "Total Overhaul" and "Expanded Vanilla"? :) Sorry for the late response, I've been rather busy and haven't had much spare time. Yes I definitely will add such sets, in one form or another. It occu...
by bmw
12 Aug 2019, 04:03
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 30
Views: 5739

Re: Portmod - Mod Manager

Portmod 2.0 alpha is out! It took a little longer than I expected as I ended up doing a bit of a bug hunt, but it should be a lot more stable than before and test coverage is now above 50%. The following packages are now available through https://pypi.org (i.e. can be installed via pip and similar ...
by bmw
03 Aug 2019, 01:16
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 30
Views: 5739

Re: Portmod - Mod Manager

The key thing is that while a mod package format having something like a FOMOD XML can be implemented into future mod managers relatively simply (and interaction with manager features the format wasn't aware of can be more easily sorted), anything executable needs far more work. This can be seen wi...
by bmw
01 Aug 2019, 02:27
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 30
Views: 5739

Re: Portmod - Mod Manager

I've been a bit busy with other things recently, but have managed to merge a couple of major features into Portmod, and there is some other news worth mentioning too. tldr: If the idea that Portmod essentially downloads python scripts from the internet and runs them to install mods worries you, you ...
by bmw
01 Aug 2019, 00:43
Forum: Support
Topic: Question about Load Order - mlox vs OpenMW CFG Generator
Replies: 4
Views: 547

Re: Question about Load Order - mlox vs OpenMW CFG Generator

The sooner LOOT has Morrowind support, the better. That's way too much thinking for the average person to have to deal with just to mod a game. @AnyOldName - I'm with you. It's typically a real headache figuring out the finer details of modding any ES game Basically the idea behind Portmod: Automat...
by bmw
31 Jul 2019, 03:44
Forum: Support
Topic: Question about Load Order - mlox vs OpenMW CFG Generator
Replies: 4
Views: 547

Re: Question about Load Order - mlox vs OpenMW CFG Generator

Seeing as no-one else has responded to this yet, I’ll give it a stab. Frankly I’m not really the most experienced where this sort of thing is concerned, but I can share what I know and can figure out. I also have an interest in this given that I’m working on Portmod , a project that is, among other ...