Search found 12 matches
- 31 Mar 2020, 08:03
- Forum: General
- Topic: Is OpenMW playable?
- Replies: 30
- Views: 17233
Re: Is OpenMW playable?
As I understand, latest nightly builds do have shadows, and are practically 100% complete, with minor bug here and there. On modern machines OpenMW is much more stable and less buggy than official Bethesda Morrowind engine. And it natively supports widescreen resolutions, while old Morrowind engine ...
- 03 Sep 2019, 10:33
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 331180
Re: Elder-scrolls IV Oblivion
What are you talking about? Blender and NIFScripts are the opposite of closed source. I'm talking about texture tools from Nvidia and Adobe. But it was few years ago when I've tried to make new models and textures - so maybe open source tools are already mature enough. Anyway - when you install the...
- 27 Aug 2019, 09:08
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 331180
Re: Elder-scrolls IV Oblivion
Nah, it's my own unrelated endeavor, which is probably going to be completely different underneath, but at least totally mergeable. In some distant future. Please do merge it. Each NIF has version information, so reading NIF files in later formats shouldn't interfere with reading Morrowind NIFs. An...
- 29 Jan 2019, 08:59
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 86385
Re: List of (other) FOSS game engine replacement projects
IMO OpenXcom (https://openxcom.org/) is a great example of what FOSS game engine recreation can bring to the table: - multiplatform, compatible with modern systems - definitive way to play X-COM:UFO Defense (aka UFO:Enemy Unknown) in 2019 - UI and graphics improvements - ambitious mods and total con...
- 24 Jan 2019, 08:03
- Forum: Join the team
- Topic: Application
- Replies: 4
- Views: 3985
Re: Application: trevortknguyen
Is there any good documentation on how to start running the tests using Gtest and Gmock? Edit: Oops, nevermind. I've realized that you use Arch Linux. I've just added "-t" switch to before_script.msvc.sh, which should allow you to run openmw_unit_tests on Windows. openmw_unit_tests should...
- 23 Jan 2019, 15:03
- Forum: Organisation and Planning
- Topic: Oblivion Support in OpenMW: Organisation and Planning
- Replies: 13
- Views: 50541
Re: OpenOB Organisation and Planning
There are already projects attempting to create open source engine for Fallout 3 / New Vegas (SugarBombEngine), or even open source engine for all Elder Scrolls and Fallout games (OpenNuka). All those projects need similar features to OpenOB to start off the ground: - SpeedTree equivalent - FaceGen ...
- 21 Jan 2019, 11:38
- Forum: Other Forks and Ports
- Topic: OpenNuka
- Replies: 69
- Views: 60516
Re: OpenNuka
FYI: Upcoming OpenMW 0.46 will understand BSA archive format used in Oblivion, Fallout 3, Fallout NV and Skyrim.
- 19 Jan 2019, 07:41
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 553
- Views: 1069821
Re: OpenMW Nightly builds
UPDATE: This pull request to openmw-deps-mac repo should resolve the issue: https://github.com/OpenMW/openmw-deps-mac/pull/48 Would it be possible to add libboost_iostreams.dylib and libboost_zlib.dylib to openmw-deps/lib subdirectory to the dependencies file downloaded by OSX builds ? It seems that...
- 16 Jan 2019, 22:03
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 331180
Re: Elder-scrolls IV Oblivion
I've ported cc9cii code that reads BSA files from later Elder Scrolls chapters to current OpenMW engine.
https://gitlab.com/OpenMW/openmw/merge_requests/56
The code no longer depends on Ogre classes.
Please let me know what you think about it.
https://gitlab.com/OpenMW/openmw/merge_requests/56
The code no longer depends on Ogre classes.
Please let me know what you think about it.
- 13 Jan 2019, 22:59
- Forum: Support
- Topic: Builds on GitLab - old Debian version
- Replies: 3
- Views: 2101
Re: Builds on GitLab - old Debian version
Thank you.