Search found 9 matches

by Azdul
29 Jan 2019, 08:59
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 73
Views: 10539

Re: List of (other) FOSS game engine replacement projects

IMO OpenXcom (https://openxcom.org/) is a great example of what FOSS game engine recreation can bring to the table: - multiplatform, compatible with modern systems - definitive way to play X-COM:UFO Defense (aka UFO:Enemy Unknown) in 2019 - UI and graphics improvements - ambitious mods and total con...
by Azdul
24 Jan 2019, 08:03
Forum: Join the team
Topic: Application: trevortknguyen
Replies: 4
Views: 865

Re: Application: trevortknguyen

Is there any good documentation on how to start running the tests using Gtest and Gmock? Edit: Oops, nevermind. I've realized that you use Arch Linux. I've just added "-t" switch to before_script.msvc.sh, which should allow you to run openmw_unit_tests on Windows. openmw_unit_tests should appear as...
by Azdul
23 Jan 2019, 15:03
Forum: Organisation and Planning
Topic: Oblivion Support in OpenMW: Organisation and Planning
Replies: 12
Views: 2834

Re: OpenOB Organisation and Planning

There are already projects attempting to create open source engine for Fallout 3 / New Vegas (SugarBombEngine), or even open source engine for all Elder Scrolls and Fallout games (OpenNuka). All those projects need similar features to OpenOB to start off the ground: - SpeedTree equivalent - FaceGen ...
by Azdul
21 Jan 2019, 11:38
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 67
Views: 8987

Re: OpenNuka

FYI: Upcoming OpenMW 0.46 will understand BSA archive format used in Oblivion, Fallout 3, Fallout NV and Skyrim.
by Azdul
19 Jan 2019, 07:41
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 412
Views: 236020

Re: OpenMW Nightly builds

UPDATE: This pull request to openmw-deps-mac repo should resolve the issue: https://github.com/OpenMW/openmw-deps-mac/pull/48 Would it be possible to add libboost_iostreams.dylib and libboost_zlib.dylib to openmw-deps/lib subdirectory to the dependencies file downloaded by OSX builds ? It seems that...
by Azdul
16 Jan 2019, 22:03
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 305
Views: 98511

Re: Elder-scrolls IV Oblivion

I've ported cc9cii code that reads BSA files from later Elder Scrolls chapters to current OpenMW engine.
https://gitlab.com/OpenMW/openmw/merge_requests/56

The code no longer depends on Ogre classes.
Please let me know what you think about it.
by Azdul
13 Jan 2019, 22:59
Forum: Support
Topic: Builds on GitLab - old Debian version
Replies: 3
Views: 441

Re: Builds on GitLab - old Debian version

Thank you.
by Azdul
13 Jan 2019, 11:09
Forum: Support
Topic: Builds on GitLab - old Debian version
Replies: 3
Views: 441

Builds on GitLab - old Debian version

Hi, It seems that GitLab uses some old Debian in pipeline, that does not have appropriate libc for libbullet2.87. dpkg: dependency problems prevent configuration of libbullet2.87:amd64: libbullet2.87:amd64 depends on libc6 (>= 2.27); however: Version of libc6:amd64 on system is 2.24-11+deb9u3. https...
by Azdul
11 Jan 2019, 17:36
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 305
Views: 98511

Re: Elder-scrolls IV Oblivion

On top of that someone will have to port all the Ogre code into OSG so that will take some time as well. Given that nobody seems to have converted the BSA and ESM/ESP code over yet, even with only trivial amount of Ogre use in them, you might have to wait a long time for the NIF code to be ported a...