Search found 12 matches

by Azdul
31 Mar 2020, 08:03
Forum: General
Topic: Is OpenMW playable?
Replies: 30
Views: 6567

Re: Is OpenMW playable?

As I understand, latest nightly builds do have shadows, and are practically 100% complete, with minor bug here and there. On modern machines OpenMW is much more stable and less buggy than official Bethesda Morrowind engine. And it natively supports widescreen resolutions, while old Morrowind engine ...
by Azdul
03 Sep 2019, 10:33
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 423
Views: 168953

Re: Elder-scrolls IV Oblivion

What are you talking about? Blender and NIFScripts are the opposite of closed source. I'm talking about texture tools from Nvidia and Adobe. But it was few years ago when I've tried to make new models and textures - so maybe open source tools are already mature enough. Anyway - when you install the...
by Azdul
27 Aug 2019, 09:08
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 423
Views: 168953

Re: Elder-scrolls IV Oblivion

Nah, it's my own unrelated endeavor, which is probably going to be completely different underneath, but at least totally mergeable. In some distant future. Please do merge it. Each NIF has version information, so reading NIF files in later formats shouldn't interfere with reading Morrowind NIFs. An...
by Azdul
29 Jan 2019, 08:59
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 79
Views: 26552

Re: List of (other) FOSS game engine replacement projects

IMO OpenXcom (https://openxcom.org/) is a great example of what FOSS game engine recreation can bring to the table: - multiplatform, compatible with modern systems - definitive way to play X-COM:UFO Defense (aka UFO:Enemy Unknown) in 2019 - UI and graphics improvements - ambitious mods and total con...
by Azdul
24 Jan 2019, 08:03
Forum: Join the team
Topic: Application
Replies: 4
Views: 2159

Re: Application: trevortknguyen

Is there any good documentation on how to start running the tests using Gtest and Gmock? Edit: Oops, nevermind. I've realized that you use Arch Linux. I've just added "-t" switch to before_script.msvc.sh, which should allow you to run openmw_unit_tests on Windows. openmw_unit_tests should appear as...
by Azdul
23 Jan 2019, 15:03
Forum: Organisation and Planning
Topic: Oblivion Support in OpenMW: Organisation and Planning
Replies: 13
Views: 13098

Re: OpenOB Organisation and Planning

There are already projects attempting to create open source engine for Fallout 3 / New Vegas (SugarBombEngine), or even open source engine for all Elder Scrolls and Fallout games (OpenNuka). All those projects need similar features to OpenOB to start off the ground: - SpeedTree equivalent - FaceGen ...
by Azdul
21 Jan 2019, 11:38
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 67
Views: 16822

Re: OpenNuka

FYI: Upcoming OpenMW 0.46 will understand BSA archive format used in Oblivion, Fallout 3, Fallout NV and Skyrim.
by Azdul
19 Jan 2019, 07:41
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 517
Views: 409111

Re: OpenMW Nightly builds

UPDATE: This pull request to openmw-deps-mac repo should resolve the issue: https://github.com/OpenMW/openmw-deps-mac/pull/48 Would it be possible to add libboost_iostreams.dylib and libboost_zlib.dylib to openmw-deps/lib subdirectory to the dependencies file downloaded by OSX builds ? It seems that...
by Azdul
16 Jan 2019, 22:03
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 423
Views: 168953

Re: Elder-scrolls IV Oblivion

I've ported cc9cii code that reads BSA files from later Elder Scrolls chapters to current OpenMW engine.
https://gitlab.com/OpenMW/openmw/merge_requests/56

The code no longer depends on Ogre classes.
Please let me know what you think about it.
by Azdul
13 Jan 2019, 22:59
Forum: Support
Topic: Builds on GitLab - old Debian version
Replies: 3
Views: 1071

Re: Builds on GitLab - old Debian version

Thank you.