Search found 8 matches

by C3pa
15 Feb 2019, 18:21
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 1156

Re: Animated doors

I was thinking in the Cell to Cell animated door type like Skyrim. https://youtu.be/kyRXLZFsx5o?t=996 I doubt that we need it - we have an interiors preloading, so transitions are almost instant, and an artifitial delay during cell transition will be boring. An animated containers feature is a bit ...
by C3pa
14 Feb 2019, 21:08
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 1156

Animated doors

A really great feature would be animated doors. It' s a nice thing and if I am correct, it might be implemented in the same way as animated containers/herbalism.
by C3pa
28 Jan 2019, 17:02
Forum: News
Topic: OpenMW version 0.45 is in RC phase
Replies: 21
Views: 8434

Re: OpenMW version 0.45 is in RC phase

Is soon tm a reference to Installation 01 and Soon studios?

https://installation01.org/
by C3pa
28 Jan 2019, 16:59
Forum: News
Topic: OpenMW version 0.45 is in RC phase
Replies: 21
Views: 8434

Re: OpenMW version 0.45 is in RC phase

Is soon tm a reference to Installation 01 and Soon studios?

https://installation01.org/
by C3pa
26 Dec 2018, 22:33
Forum: Off Topic
Topic: Grass support
Replies: 3
Views: 645

Re: Grass support

I would like to see such a feature in future OpenMW versions.
by C3pa
26 Dec 2018, 22:14
Forum: Off Topic
Topic: Grass support
Replies: 3
Views: 645

Grass support

I would like to see grass (properly) implemented in OpenMW. I have come across this: https://www.nexusmods.com/morrowind/mods/45464 But it' s actually Vurt's Grundcover without collision. Problem with that is the fps drop. There has been some talk on this forum about the grass and that it could be i...