Search found 8 matches
Search found 8 matches • Page 1 of 1
I was thinking in the Cell to Cell animated door type like Skyrim. https://youtu.be/kyRXLZFsx5o?t=996 I doubt that we need it - we have an interiors preloading, so transitions are almost instant, and an artifitial delay during cell transition will be boring. An animated containers feature is a bit ...
- 07 Feb 2019, 23:32
- Forum: Organisation and Planning
- Topic: It's really important to have graphical parity with MGE.
- Replies: 28
- Views: 7331
This might help when implementing certain things: https://developer.nvidia.com/gpugems/GP ... ref01.html
- 05 Feb 2019, 09:28
- Forum: General Development
- Topic: Animated grass: MGE research
- Replies: 9
- Views: 5924
Maybe this may help you: https://gamedev.stackexchange.com/quest ... n-realtime
I would like to see grass (properly) implemented in OpenMW. I have come across this: https://www.nexusmods.com/morrowind/mods/45464 But it' s actually Vurt's Grundcover without collision. Problem with that is the fps drop. There has been some talk on this forum about the grass and that it could be i...