Search found 40 matches

by pulion
24 Feb 2021, 12:11
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

Discord server for OpenMW players on android.
https://discord.gg/et2b8fRprp
by pulion
23 Jan 2021, 19:03
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

greetings! Xyzz, on your latest APK 0.47-41, errors occur on my device, which later lead to game crashes. Is it possible to fix them in your next builds? [12:18:48.698 W] Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..) [12:18:48.743 W] Warning: detected OpenGL error '...
by pulion
10 Oct 2020, 19:06
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

xyzz wrote: 07 Sep 2020, 04:13 https://github.com/xyzz/openmw-android/ ... 37-nightly
- Updated OpenMW to 99ab629a03cbe22e24568dd91734983bec45c3d3
Are you planning to update your nightly APK file based on OpenMV 0.47 in the playmarket? there have been a lot of changes over the last month.
by pulion
03 Aug 2020, 06:52
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

Here is another build plus some shader changes. New settings [Camera] # Automatically enable preview mode when player doesn't move. preview if stand still = false # Rotate the character to the view direction after exiting preview mode. deferred preview rotation = true [Shaders] # What to do with pa...
by pulion
03 May 2020, 07:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

Sisah wrote: 02 May 2020, 18:07 Here is that android version of Vtastek shaders, hope it work right. (Its not that nice :D )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
for me there have been no changes.
by pulion
02 May 2020, 14:00
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

Sisah wrote: 02 May 2020, 13:55 Ok, it must be gl4es, i report that, but do you know what tree mod you use? So i can replicate that.
Unfortunately, I don’t know what tree texture the global modification of Morrowind fullrest repack uses.
by pulion
02 May 2020, 13:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

The trees looks weird, but after load it was fine? Which mod is that? in that part of the video where the trees look strange this is your new version of OpenMV. and at the beginning of the video, this is your previous version of OpenMV. the mod in both cases used the same one. The problem is in the...
by pulion
02 May 2020, 13:25
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch. Not sure what it do with performance. http://www.mediafire.com/file/am4o4dtoc3legsd/omw_shader2.zip/file I tested the new APK file and compared ...
by pulion
02 May 2020, 11:20
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch. Not sure what it do with performance. http://www.mediafire.com/file/am4o4dtoc3legsd/omw_shader2.zip/file Does the new APK file contain Vtastek s...
by pulion
26 Apr 2020, 18:53
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 320573

Re: Android part 2

Vtastek shaders are optional, its performance heavy. There is some settings in helpsetting.glsl and lightsettings.glsl. Default shaders with fixes are installed with .apk (so no need to add them with --resources arg). Also when using them, dont forget to activate lightfixes.esp and use settings fro...