Discord server for OpenMW players on android.
https://discord.gg/et2b8fRprp
Search found 40 matches
- 24 Feb 2021, 12:11
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
- 23 Jan 2021, 19:03
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
Re: Android part 2
greetings! Xyzz, on your latest APK 0.47-41, errors occur on my device, which later lead to game crashes. Is it possible to fix them in your next builds? [12:18:48.698 W] Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..) [12:18:48.743 W] Warning: detected OpenGL error '...
- 10 Oct 2020, 19:06
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
Re: Android part 2
Are you planning to update your nightly APK file based on OpenMV 0.47 in the playmarket? there have been a lot of changes over the last month.xyzz wrote: ↑07 Sep 2020, 04:13 https://github.com/xyzz/openmw-android/ ... 37-nightly
- Updated OpenMW to 99ab629a03cbe22e24568dd91734983bec45c3d3
- 03 Aug 2020, 06:52
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
Re: Android part 2
Here is another build plus some shader changes. New settings [Camera] # Automatically enable preview mode when player doesn't move. preview if stand still = false # Rotate the character to the view direction after exiting preview mode. deferred preview rotation = true [Shaders] # What to do with pa...
- 03 May 2020, 07:50
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
Re: Android part 2
for me there have been no changes.Sisah wrote: ↑02 May 2020, 18:07 Here is that android version of Vtastek shaders, hope it work right. (Its not that nice )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
- 02 May 2020, 14:00
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
- 02 May 2020, 13:50
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
Re: Android part 2
The trees looks weird, but after load it was fine? Which mod is that? in that part of the video where the trees look strange this is your new version of OpenMV. and at the beginning of the video, this is your previous version of OpenMV. the mod in both cases used the same one. The problem is in the...
- 02 May 2020, 13:25
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
Re: Android part 2
Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch. Not sure what it do with performance. http://www.mediafire.com/file/am4o4dtoc3legsd/omw_shader2.zip/file I tested the new APK file and compared ...
- 02 May 2020, 11:20
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
Re: Android part 2
Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch. Not sure what it do with performance. http://www.mediafire.com/file/am4o4dtoc3legsd/omw_shader2.zip/file Does the new APK file contain Vtastek s...
- 26 Apr 2020, 18:53
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321624
Re: Android part 2
Vtastek shaders are optional, its performance heavy. There is some settings in helpsetting.glsl and lightsettings.glsl. Default shaders with fixes are installed with .apk (so no need to add them with --resources arg). Also when using them, dont forget to activate lightfixes.esp and use settings fro...