Search found 22 matches

by pulion
15 May 2019, 13:31
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

Hey everyone, I just completed my redesign of the UI for the Android port! I made a full post about it here: https://forum.openmw.org/viewtopic.php?f=47&t=5957 Here is a preview: https://i.imgur.com/U6q2exP.jpg I have all of the icons if you want to use them, and if Xyzz or any devs would like to c...
by pulion
12 May 2019, 16:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

https://github.com/xyzz/openmw-android/releases/tag/0.46.0-18-nightly This is the new Nightly version of OMW. The Nightly version is a separate application that is updated to the latest OpenMW version. It uses a separate user configuration folder located at /sdcard/omw_nightly, however you can tran...
by pulion
07 May 2019, 14:55
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

Video test for example: https://youtu.be/4frr5R17bVU Which grass, flora, trees mods are you using? (cant sent private messeges for now) I agree last build is almost perfect. Thanks XYZZ :D I made a new build, in which I used more than 50 mods. You can download my builds here: http://4pda.ru/forum/i...
by pulion
07 May 2019, 07:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

https://github.com/xyzz/openmw-android/releases/tag/0.46.0-17 **The user config and save data have been moved to /sdcard/omw. This way if you uninstall the app, your save data will not be deleted. To migrate your old save data, copy the `/sdcard/Android/data/is.xyz.omw/saves` folder to `/sdcard/omw...
by pulion
03 May 2019, 20:38
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

xyzz wrote:
03 May 2019, 16:11
There were no changes that could affect performance between this and the previous release.
with a drop in performance, I can accept it. But is it possible to somehow eliminate the leakage of RAM?
by pulion
03 May 2019, 15:33
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

Cytryn wrote:
03 May 2019, 14:15
Any chance you can tell me which monitoring app are you using?
https://play.google.com/store/apps/deta ... yIndicator
by pulion
03 May 2019, 05:52
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

https://github.com/xyzz/openmw-android/releases/tag/v0.46.0-13 Note: This release has a new application ID as well as different savedata and config storage path. To migrate your old save files copy the "saves" directory from `/sdcard/Android/data/com.libopenmw.openmw/share/openmw` to `/sdcard/Andro...
by pulion
17 Apr 2019, 19:29
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

Is there any way to fix the memory leak problem? Or is this a common problem of OpenMV, and not just the port on the android?
by pulion
12 Mar 2019, 18:04
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

On my Oneplus6 on APK from 03/04/2019 in the mode of gles1, graphical problems appear. If I run on gles2 with some mods, the game crashes. xyzz, can you fix it? https://picua.org/image/Ls0hEk https://picua.org/image/Ls0HUX https://picua.org/image/Ls08Bg https://picua.org/image/Ls0dS3 https://picua.o...
by pulion
08 Mar 2019, 06:40
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 53966

Re: Android part 2

When using textures with a resolution greater than 512 * 512, the game crashes. Is it possible to make the game work stably using textures of 1024 * 1024 and higher?