Search found 66 matches

by mikeprichard
23 Apr 2021, 00:01
Forum: General
Topic: Why is OpenMW not listed in uesp.net mods page?
Replies: 4
Views: 194

Re: Why is OpenMW not listed in uesp.net mods page?

Atahualpa wrote:
22 Apr 2021, 23:29
Any reasoning as to why they refuse to accept that?
Not that I understood. They seemed pretty adamant about it - pretty strange.
by mikeprichard
22 Apr 2021, 22:54
Forum: General
Topic: Why is OpenMW not listed in uesp.net mods page?
Replies: 4
Views: 194

Re: Why is OpenMW not listed in uesp.net mods page?

Having dealt with the UESP folks to get the Daggerfall Unity pages set up there, they will not accept that OpenMW is an engine recreation (even though it is) - they would likely add space for it under Mods, as they did with DFU. But I agree it should be there - not sure why that existing OpenMW page...
by mikeprichard
15 Apr 2021, 14:16
Forum: General
Topic: openmw is good
Replies: 14
Views: 1228

Re: openmw is good

It was indicated though that NullCascade would be willing to work with OpenMW to deprecate some features and create abstractions that could be used as well in OpenMW so that eventually mods, provided they stick to these abstractions, would work on both mwse-lua and openmw-lua. Anything engine speci...
by mikeprichard
21 Mar 2021, 11:27
Forum: News
Topic: OpenMW Spotlight: Lua & Light, the second chapter
Replies: 8
Views: 1737

Re: OpenMW Spotlight: Lua & Light, the second chapter

Wow... those many, many years of incredibly dedicated effort have finally brought us to this point - these are some fantastic updates, and it seems the fabled 1.0 and great de-hardcoding spoken of in ancient legend may at last be in sight. Thanks to all for your amazing work!
by mikeprichard
28 Dec 2020, 05:54
Forum: General
Topic: Absolutely stellar work on 0.47.0
Replies: 6
Views: 3076

Re: Absolutely stellar work on 0.47.0

100% agree! There are still known issues with optional active grid object paging (e.g. disappearing textures including walls near the fort in Pelagiad), but this release further establishes OpenMW as superior to vanilla Morrowind with ancient hacky workarounds such as MGE. Kudos to all developers!
by mikeprichard
04 Dec 2020, 15:35
Forum: Content Development
Topic: File list order in OpenMW-CS vs. OpenMW?
Replies: 5
Views: 1517

Re: File list order in OpenMW-CS vs. OpenMW?

Thanks; I've now updated the git issue with two uploaded screenshots.
by mikeprichard
03 Dec 2020, 16:47
Forum: Content Development
Topic: File list order in OpenMW-CS vs. OpenMW?
Replies: 5
Views: 1517

Re: File list order in OpenMW-CS vs. OpenMW?

I've just opened an issue for this for better visibility, since the forums are fairly quiet:

https://gitlab.com/OpenMW/openmw/-/issues/5712
by mikeprichard
02 Dec 2020, 09:24
Forum: Content Development
Topic: File list order in OpenMW-CS vs. OpenMW?
Replies: 5
Views: 1517

Re: File list order in OpenMW-CS vs. OpenMW?

Thanks, st - should I add this to the issue tracker? Not sure whether it actually causes problems, but from a user perspective it does seem off.
by mikeprichard
24 Nov 2020, 14:33
Forum: Content Development
Topic: File list order in OpenMW-CS vs. OpenMW?
Replies: 5
Views: 1517

File list order in OpenMW-CS vs. OpenMW?

The top-to-bottom list order of my .esm/.esp/.omwaddon files when I select "Create a New Addon" or "Edit A Content File" in the OpenMW-CS startup menu does not match the current top-to-bottom order of my .esm/.esp/.omwaddon files in my OpenMW game data launcher. Is this incorrect CS ordering not a p...
by mikeprichard
23 Nov 2020, 08:16
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 522
Views: 468731

Re: OpenMW Nightly builds

Lysol, thanks for updating the Downloads page instructions for downloading nightlies - it's much clearer now! It would still be ideal if the top post of this topic could be adjusted (particularly to strike through the entire initial block of text and to delete the obsolete note "so nightlies are sti...