Not that I understood. They seemed pretty adamant about it - pretty strange.
Search found 66 matches
- 23 Apr 2021, 00:01
- Forum: General
- Topic: Why is OpenMW not listed in uesp.net mods page?
- Replies: 4
- Views: 194
- 22 Apr 2021, 22:54
- Forum: General
- Topic: Why is OpenMW not listed in uesp.net mods page?
- Replies: 4
- Views: 194
Re: Why is OpenMW not listed in uesp.net mods page?
Having dealt with the UESP folks to get the Daggerfall Unity pages set up there, they will not accept that OpenMW is an engine recreation (even though it is) - they would likely add space for it under Mods, as they did with DFU. But I agree it should be there - not sure why that existing OpenMW page...
- 15 Apr 2021, 14:16
- Forum: General
- Topic: openmw is good
- Replies: 14
- Views: 1228
Re: openmw is good
It was indicated though that NullCascade would be willing to work with OpenMW to deprecate some features and create abstractions that could be used as well in OpenMW so that eventually mods, provided they stick to these abstractions, would work on both mwse-lua and openmw-lua. Anything engine speci...
- 21 Mar 2021, 11:27
- Forum: News
- Topic: OpenMW Spotlight: Lua & Light, the second chapter
- Replies: 8
- Views: 1737
Re: OpenMW Spotlight: Lua & Light, the second chapter
Wow... those many, many years of incredibly dedicated effort have finally brought us to this point - these are some fantastic updates, and it seems the fabled 1.0 and great de-hardcoding spoken of in ancient legend may at last be in sight. Thanks to all for your amazing work!
- 28 Dec 2020, 05:54
- Forum: General
- Topic: Absolutely stellar work on 0.47.0
- Replies: 6
- Views: 3076
Re: Absolutely stellar work on 0.47.0
100% agree! There are still known issues with optional active grid object paging (e.g. disappearing textures including walls near the fort in Pelagiad), but this release further establishes OpenMW as superior to vanilla Morrowind with ancient hacky workarounds such as MGE. Kudos to all developers!
- 04 Dec 2020, 15:35
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 1517
Re: File list order in OpenMW-CS vs. OpenMW?
Thanks; I've now updated the git issue with two uploaded screenshots.
- 03 Dec 2020, 16:47
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 1517
Re: File list order in OpenMW-CS vs. OpenMW?
I've just opened an issue for this for better visibility, since the forums are fairly quiet:
https://gitlab.com/OpenMW/openmw/-/issues/5712
https://gitlab.com/OpenMW/openmw/-/issues/5712
- 02 Dec 2020, 09:24
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 1517
Re: File list order in OpenMW-CS vs. OpenMW?
Thanks, st - should I add this to the issue tracker? Not sure whether it actually causes problems, but from a user perspective it does seem off.
- 24 Nov 2020, 14:33
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 1517
File list order in OpenMW-CS vs. OpenMW?
The top-to-bottom list order of my .esm/.esp/.omwaddon files when I select "Create a New Addon" or "Edit A Content File" in the OpenMW-CS startup menu does not match the current top-to-bottom order of my .esm/.esp/.omwaddon files in my OpenMW game data launcher. Is this incorrect CS ordering not a p...
- 23 Nov 2020, 08:16
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 522
- Views: 468731
Re: OpenMW Nightly builds
Lysol, thanks for updating the Downloads page instructions for downloading nightlies - it's much clearer now! It would still be ideal if the top post of this topic could be adjusted (particularly to strike through the entire initial block of text and to delete the obsolete note "so nightlies are sti...