Search found 4 matches
- 11 Sep 2019, 08:23
- Forum: Organisation and Planning
- Topic: Oblivion Support in OpenMW: Organisation and Planning
- Replies: 13
- Views: 49896
Re: Oblivion Support in OpenMW: Organisation and Planning
Glad to see some support coming along. I have seriously considered setting up an open software bounty for OpenMW to have playable Oblivion support, simply because playing Oblivion in it's engine is a lot like trying to drink strawberry-natto soda. Suffice to say, not fun. This could also allow fixin...
- 06 Oct 2018, 01:30
- Forum: Other Forks and Ports
- Topic: OpenNuka
- Replies: 69
- Views: 59606
Re: OpenNuka
Hey Cave,
I'm not a huge fan of Fallout but Oblivion, I am extremely interested in seeing.
Please let me know if you will need:
Hosting
Bounty raising (I would throw a sizable amount down myself.)
Organization
I'm a network admin, not a Dev so I have only some ability to help in these areas.
I'm not a huge fan of Fallout but Oblivion, I am extremely interested in seeing.
Please let me know if you will need:
Hosting
Bounty raising (I would throw a sizable amount down myself.)
Organization
I'm a network admin, not a Dev so I have only some ability to help in these areas.
- 06 Oct 2018, 01:25
- Forum: Feature Requests and Suggestions
- Topic: Oblivion Support - What would need to be done?
- Replies: 3
- Views: 3328
Re: Oblivion Support - What would need to be done?
Cool, I didn't realize that thank you for that.
I guess this can be merged.
I guess this can be merged.
- 05 Oct 2018, 21:16
- Forum: Feature Requests and Suggestions
- Topic: Oblivion Support - What would need to be done?
- Replies: 3
- Views: 3328
Oblivion Support - What would need to be done?
Now that OpenMW is fully playable ( I defeated Dagoth Ur last night, so fun times! ) I'm looking into what would be necessary to update OpenMW to import oblivion assets, quests etc. Here's what I've studied thus far: Oblivion's quest engine and scripting are entirely different from Morrowind, so tha...