Search found 19 matches

by Equinox
02 May 2020, 13:11
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 984761

Re: OpenMW Nightly builds

FPS won't go above 60, even though the limit set is higher. Latest nightly. Anyone having the same?
by Equinox
01 May 2020, 19:09
Forum: General
Topic: balance in openmw
Replies: 9
Views: 6173

Re: balance in openmw

I have this issue too. It should be whoever is closer gets attacked. But the enemy almost always chases the leader.
by Equinox
06 Apr 2020, 17:38
Forum: Feature Requests and Suggestions
Topic: MessageBox and Suggestion
Replies: 1
Views: 1901

MessageBox and Suggestion

OpenMW implementation of messagebox has in fact improved a little over the OG MW one. The %s can now be used, although kinda useless because there is no string variable in Morrowind. But I noticed a slight peculiarity regarding its usage in OpenMW, see below: messagebox "String = %s" "...
by Equinox
03 Apr 2020, 13:42
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 10575

Re: Please bring back Fall Function

That's a pretty shitty and non constructive thing to say. Hmm, perhaps I was being too harsh in the wording. Sorry bout that. Peace. Anyway, I think Time4Tea's idea is cool and certainly more superior than the vanilla use of Fall. Besides, from my testing, the Fall function in vanilla is very vague...
by Equinox
03 Apr 2020, 07:39
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 10575

Re: Please bring back Fall Function

you either have to just wait for that kind of function to be available in OpenMW or just use the vanilla engine.
by Equinox
09 Jun 2019, 19:02
Forum: Feature Requests and Suggestions
Topic: Hide/Show Mods in Launcher
Replies: 0
Views: 1994

Hide/Show Mods in Launcher

For someone who has lots of mods like 200+.. It is very tedious and time consuming to find the particular mod you want to disable or enable for your game.. because you need to scroll through all of the mods and look carefully so not to miss it. May I suggest an option, in the launcher, specifically ...
by Equinox
13 Oct 2018, 22:21
Forum: Support
Topic: Bug : doubled Fortify Magicka and fortify attribute
Replies: 4
Views: 2369

Re: Bug : doubled Fortify Magicka and fortify attribute

A noteworthy issue that i think you should report in the bugtracker since the devs seldom go to the forum. And because this post might get buried by other new post.
by Equinox
21 Aug 2018, 02:40
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 4279

Re: Show warning if 2 plugins contain the same script ID

So if two mods.. that have completely different purposes, coincidentally have same script IDs, loaded together into the game.. we can forget about the other mod from functioning properly?
by Equinox
20 Aug 2018, 13:21
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 4279

Re: Show warning if 2 plugins contain the same script ID

Zini wrote: 20 Aug 2018, 11:21 Having two plugins with the same script ID is completely valid. Plugin A might want to modify the script in Plugin B. Also, the post-1.0 namespace feature will take care of this problem anyway.
It is valid, but only one of the script will run.. So there is a chance that some mods wouldnt work.