Search found 15 matches

by Equinox
15 Oct 2018, 13:43
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 6017

Re: The new MWSE-Lua interface

The way i see this, openmw might have 2 forks after version 1.0.

The main fork(sandbox, Zini)
And
The old school modders fork(no sandbox,MWSE)
by Equinox
13 Oct 2018, 22:21
Forum: Support
Topic: Bug : doubled Fortify Magicka and fortify attribute
Replies: 4
Views: 263

Re: Bug : doubled Fortify Magicka and fortify attribute

A noteworthy issue that i think you should report in the bugtracker since the devs seldom go to the forum. And because this post might get buried by other new post.
by Equinox
21 Aug 2018, 02:40
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 775

Re: Show warning if 2 plugins contain the same script ID

So if two mods.. that have completely different purposes, coincidentally have same script IDs, loaded together into the game.. we can forget about the other mod from functioning properly?
by Equinox
20 Aug 2018, 13:40
Forum: Feature Requests and Suggestions
Topic: Playing sound/music files from dialogue topic.
Replies: 7
Views: 752

Re: Playing sound/music files from dialogue topic.

I tried in OpenMW-CS, it doesnt work.
Image
by Equinox
20 Aug 2018, 13:21
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 775

Re: Show warning if 2 plugins contain the same script ID

Zini wrote:
20 Aug 2018, 11:21
Having two plugins with the same script ID is completely valid. Plugin A might want to modify the script in Plugin B. Also, the post-1.0 namespace feature will take care of this problem anyway.
It is valid, but only one of the script will run.. So there is a chance that some mods wouldnt work.
by Equinox
19 Aug 2018, 13:04
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 775

Show warning if 2 plugins contain the same script ID

If 2 or more plugins have a script with similar IDs.. only the script in the last loaded plugin will run in the game. Currently, there is no way to determine this other than checking scripts in the CS, but this is a tedious process when you have lots of mods. Another idea is to have a tool to verify...
by Equinox
19 Aug 2018, 00:32
Forum: Support
Topic: Framerates haven't changed since installing better gpu (ubuntu 14.04)
Replies: 15
Views: 925

Re: Framerates haven't changed since installing better gpu (ubuntu 14.04)

Run the game using your dedicated GPU. Rightclick->Run with graphics processor->YOur GPU

Edit: sorry, thought youre on windows. but you get the idea.
by Equinox
19 Aug 2018, 00:27
Forum: General
Topic: [solved] Anyone know how to disable these black textures?
Replies: 8
Views: 709

Re: Anyone know how to disable these black textures?

Hey guys! Been playing OpenMW for a while, because this is probably one of the best things on the internet obviously haha. So, I updated to the new version 44, and I guess I forgot to save some of my settings. When you look up, in any environment, these black textures show up on surfaces. I had thi...
by Equinox
16 Aug 2018, 01:05
Forum: Content Development
Topic: How do we delete an object from the scene?
Replies: 7
Views: 835

Re: How do we delete an object from the scene?

We are still missing plenty of keyboard shortcuts (remember, OpenMW-CS is still very incomplete). Right now the only option is via the tool menu. Right click on the selection mode button (the last in in the toolbar on the left), and click on "Delete Selected Instances". Thank you! At least the opti...