The way i see this, openmw might have 2 forks after version 1.0.
The main fork(sandbox, Zini)
And
The old school modders fork(no sandbox,MWSE)
Search found 15 matches
- 15 Oct 2018, 13:43
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 148
- Views: 7198
- 13 Oct 2018, 22:21
- Forum: Support
- Topic: Bug : doubled Fortify Magicka and fortify attribute
- Replies: 4
- Views: 312
Re: Bug : doubled Fortify Magicka and fortify attribute
A noteworthy issue that i think you should report in the bugtracker since the devs seldom go to the forum. And because this post might get buried by other new post.
- 21 Aug 2018, 02:40
- Forum: Feature Requests and Suggestions
- Topic: Show warning if 2 plugins contain the same script ID
- Replies: 7
- Views: 930
Re: Show warning if 2 plugins contain the same script ID
So if two mods.. that have completely different purposes, coincidentally have same script IDs, loaded together into the game.. we can forget about the other mod from functioning properly?
- 20 Aug 2018, 13:40
- Forum: Feature Requests and Suggestions
- Topic: Playing sound/music files from dialogue topic.
- Replies: 7
- Views: 866
Re: Playing sound/music files from dialogue topic.
I tried in OpenMW-CS, it doesnt work.


- 20 Aug 2018, 13:21
- Forum: Feature Requests and Suggestions
- Topic: Show warning if 2 plugins contain the same script ID
- Replies: 7
- Views: 930
Re: Show warning if 2 plugins contain the same script ID
It is valid, but only one of the script will run.. So there is a chance that some mods wouldnt work.
- 20 Aug 2018, 03:04
- Forum: Content Development
- Topic: [Solved] Formatted Messageboxes
- Replies: 3
- Views: 1075
Re: Formatted Messageboxes
Related pll request! https://github.com/OpenMW/openmw/pull/1876
- 19 Aug 2018, 13:04
- Forum: Feature Requests and Suggestions
- Topic: Show warning if 2 plugins contain the same script ID
- Replies: 7
- Views: 930
Show warning if 2 plugins contain the same script ID
If 2 or more plugins have a script with similar IDs.. only the script in the last loaded plugin will run in the game. Currently, there is no way to determine this other than checking scripts in the CS, but this is a tedious process when you have lots of mods. Another idea is to have a tool to verify...
- 19 Aug 2018, 00:32
- Forum: Support
- Topic: Framerates haven't changed since installing better gpu (ubuntu 14.04)
- Replies: 15
- Views: 1122
Re: Framerates haven't changed since installing better gpu (ubuntu 14.04)
Run the game using your dedicated GPU. Rightclick->Run with graphics processor->YOur GPU
Edit: sorry, thought youre on windows. but you get the idea.
Edit: sorry, thought youre on windows. but you get the idea.
- 19 Aug 2018, 00:27
- Forum: General
- Topic: [solved] Anyone know how to disable these black textures?
- Replies: 8
- Views: 903
Re: Anyone know how to disable these black textures?
Hey guys! Been playing OpenMW for a while, because this is probably one of the best things on the internet obviously haha. So, I updated to the new version 44, and I guess I forgot to save some of my settings. When you look up, in any environment, these black textures show up on surfaces. I had thi...
- 16 Aug 2018, 01:05
- Forum: Content Development
- Topic: How do we delete an object from the scene?
- Replies: 7
- Views: 980
Re: How do we delete an object from the scene?
We are still missing plenty of keyboard shortcuts (remember, OpenMW-CS is still very incomplete). Right now the only option is via the tool menu. Right click on the selection mode button (the last in in the toolbar on the left), and click on "Delete Selected Instances". Thank you! At least the opti...