Search found 22 matches

by terabyte25
17 Oct 2018, 04:48
Forum: Feature Requests and Suggestions
Topic: Transferring items with a single click
Replies: 2
Views: 228

Re: Transferring items with a single click

I too agree with this being implemented, makes the inventory MUCH easier to use.
by terabyte25
17 Oct 2018, 03:58
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 366
Views: 145751

Re: OpenMW Nightly builds

Also, the pipeline only decides to start building and saving artifacts for commits coming from Gitlab, and not Github, even though a few months ago it was building artifacts from commits that originated from GitHub.
by terabyte25
17 Oct 2018, 03:06
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 366
Views: 145751

Re: OpenMW Nightly builds

Weirdly enough it stopped producing build artifacts. Edit: It seems to have some build artifacts from recent PRs/MRs, but strangely enough the gitlab pipeline has been running 2 jobs for over 3 months. Edit 2: So it seems those 2 jobs are stuck on AppVeyor building, even though appveyor already buil...
by terabyte25
17 Oct 2018, 03:05
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 366
Views: 145751

Re: OpenMW Nightly builds

psi29a wrote:
16 Oct 2018, 22:56
I'd much rather try to get things building and hosting on AppVeyor. Trigger coming either from GL or from GH on merge into master. Either way, I think AV is the way to go.
Speaking of GL, didn't it have automated builds for Linux @ https://gitlab.com/OpenMW/openmw/pipelines?
by terabyte25
17 Oct 2018, 02:50
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 366
Views: 145751

Re: OpenMW Nightly builds

AnyOldName3 wrote:
16 Oct 2018, 21:35
I'm pretty sure Travis does artefacts if you tell it to. I think that's how Dolphin Emulator does its Ubuntu and OSX builds.
https://docs.travis-ci.com/user/uploading-artifacts/
by terabyte25
12 Oct 2018, 01:59
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3407

Re: Fix The Lady Lover and Steed Birthsigns

wareya wrote:
10 Oct 2018, 02:01
It's "no major glitches", not "no glitches".
What counts as a major glitch?
by terabyte25
09 Oct 2018, 22:50
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3407

Re: Fix The Lady Lover and Steed Birthsigns

wareya wrote:
09 Oct 2018, 00:06
The GoTY version can be used for the "no major glitches" categories.
Isn't "no glitches" pretty shallow in meaning?
by terabyte25
09 Oct 2018, 22:43
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 726

Re: Can a script tell Morrowind and OpenMW apart?

How about TES3MP? I know at least of this mod (https://www.nexusmods.com/skyrim/mods/76455/) that will benefit from knowing exactly where it runs. Right now it offers two version depending on whether you are in MP or normal OpenMW. Having a way to distinguish would allow for a a more simple install...
by terabyte25
09 Oct 2018, 02:42
Forum: News
Topic: TES3MP 0.7.0 pre-released
Replies: 2
Views: 360

Re: TES3MP 0.7.0 pre-released

Congrats to @davidcernat and @koncord!
by terabyte25
09 Oct 2018, 01:53
Forum: TES3MP
Topic: You can now try out a prerelease of 0.7.0 before the final version is released
Replies: 0
Views: 129

You can now try out a prerelease of 0.7.0 before the final version is released

From here. You can download the prerelease of 0.7.0 for 64-bit Windows from here: https://github.com/TES3MP/openmw-tes3mp/releases/download/0.7.0-alpha/tes3mp.Win64.prerelease.0.7-alpha.zip This demonstration with Zaric Zhakaron gives you a good look at many of the new features and fixes included i...