Search found 5 matches

by Atrayonis
22 Sep 2019, 20:09
Forum: Mod Compatibility
Topic: Living Cities of Vvardenfell v03-13 doesn't work for OpenMW
Replies: 5
Views: 1383

Re: Living Cities of Vvardenfell v03-13 doesn't work for OpenMW

After checking this out, I think there are basically two, maybe three problems. Empty Hellos, the "nonexistant nolore" scripts which are part of the empty Hellos, the author believed that indentation matters and created some else if constructs on that assumption. The "nonexistant nolore" script seem...
by Atrayonis
19 Jul 2018, 21:53
Forum: Content Development
Topic: OpenMW CS - Merge
Replies: 35
Views: 6857

Re: Openmwcs-merge

Not sure if I understand that correctly. This is the first time I hear of such complications. What exactly is the meaning of the terms instance index and cell index? The FRMR sub-record? I don't know what FRMR sub-records are, but Rot is referring to internal references, Morrowind's internal IDs fo...
by Atrayonis
18 Jul 2018, 22:06
Forum: Off Topic
Topic: Worst Race in morrowind?
Replies: 22
Views: 13542

Re: Worst Race in morrowind?

Odd that there's no High Elf vote other than mine.

They're extremely vulnerable to magic attacks of all kind and their resistance to disease is pointless after halfway through the main quest. They might get a bigger magicka pool, but all in all, it's not offsetting the mali.
by Atrayonis
18 Jul 2018, 20:31
Forum: Content Development
Topic: OpenMW CS - Merge
Replies: 35
Views: 6857

Re: Openmwcs-merge

I'm going to try to clarify some points. We really are using different terminology and I'm only going to supplement MinerMan's reply in the parts where I think further elaboration is necessary. Otherwise he's pretty much right. For terminology example, "content developer" is not a term we could or d...
by Atrayonis
17 Jul 2018, 21:15
Forum: Content Development
Topic: OpenMW CS - Merge
Replies: 35
Views: 6857

Re: Openmwcs-merge

Hello, I'm from Tamriel Rebuilt and I'm here to help. Our workflow seems to be a bit different from that of Redemption. As our assets are kept in the Tamriel_Data.esm and BSAs, modders just make esps adding to or overriding assets. They are first merged in a TR and PT data addon esp and merged into ...