Search found 17 matches

by LordInsane
31 Jul 2020, 00:52
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 985103

Re: OpenMW Nightly builds

If the pipeline build fails, it produces an 'empty' artifact, with only a single text file (so following the link hasn't worked for the last two days), but by removing the filters you can find earlier pipelines and look for one that did build.
by LordInsane
14 Apr 2019, 23:34
Forum: Feature Requests and Suggestions
Topic: Playable Creatures
Replies: 5
Views: 4283

Re: Playable Creatures

Hm, MW Modhistory's current unreliability makes it a bit annoying to download Great House Dagoth. Something like the disguise command, but also appearing in the player's perception, would be perfect for greatly simplifying the scripting of certain parts of the mod (that currently contribute to its O...
by LordInsane
04 Mar 2019, 10:57
Forum: General Development
Topic: Grey out read dialogue topics
Replies: 29
Views: 18563

Re: Grey out read dialogue topics

Honestly, the after-click New/Seen implementation looks inelegant - maybe not codewise, but in how it appears in-game. Not only does it require clicking on a topic anyway, it is obtrusive and distracting in a way greying out a previously viewed topic isn't. Maybe OpenMW can't replicate UI Expansion'...
by LordInsane
17 Feb 2019, 20:23
Forum: General Modding
Topic: Great House Dagoth
Replies: 20
Views: 26987

Re: Great House Dagoth

Some, but not all, of the compatibility-breaking differences are gone. Sounds good. Is it possible to get over the remaining problems by playing around them or by using console commands? Or are they so game-breaking it's just not worth it? As I understand it: too gamebreaking for it to be worth.
by LordInsane
16 Feb 2019, 15:04
Forum: General Modding
Topic: Great House Dagoth
Replies: 20
Views: 26987

Re: Great House Dagoth

WhiteGuar wrote: 16 Feb 2019, 13:04 Hey guys, any news about this mod's compatibility with Openmw? I haven't been able to find any information on the wiki.
Some, but not all, of the compatibility-breaking differences are gone.
by LordInsane
29 Jan 2019, 11:58
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 83
Views: 82548

Re: List of (other) FOSS game engine replacement projects

So a fork in other words? Right, I'll update the post. Thanks. Something like it. As I understand it mostly relies on OpenRA's modding capabilities, a bit like if OpenMW was post-1.0 enough that it could be used to make a decent emulation of Gothic (although KKnD is closer to RA1 than Gothic is to ...
by LordInsane
29 Jan 2019, 07:49
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 83
Views: 82548

Re: List of (other) FOSS game engine replacement projects

B-b-b-bump! Updated the post. Not that much has changed really. Xoreos seems to have at least one quite active developer now, compared to last time. Also, OpenRA has started working on support for the KKnD games, aka "Krush Kill n Destroy". Such a cool name, I know. As I understand the KK...
by LordInsane
29 Oct 2018, 20:00
Forum: General Modding
Topic: Mods unavailable for download
Replies: 11
Views: 7444

Re: Mods unavailable for download

Nature Unification Compilation has been put up on the Nexus for now, while GHF is non-functional. No such luck for the other mods, though.
by LordInsane
26 Sep 2018, 20:31
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 83
Views: 82548

Re: List of (other) FOSS game engine replacement projects

I imagine a Wizardry (maybe other fantasy) project could do OpenSorcery. Or a Discworld one OpenSourcery.
by LordInsane
18 Sep 2018, 16:47
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 83
Views: 82548

Re: List of (other) FOSS game engine replacement projects

Speaking of border-line open source projects, the OpenCK project seems like it could be a relevant thing to look at for OpenMW even if it isn't a game engine replacement project (FOSS I'm far less certain where lines are drawn) - at least for OpenMW-CS.