Search found 9 matches

by Clement
08 Apr 2021, 10:29
Forum: Feature Requests and Suggestions
Topic: On Lua Scripting Limitations
Replies: 34
Views: 13612

Re: On Lua Scripting Limitations

A malware may not be intentional. For example, I could write a bash script that legitimately wants to delete a directory with the command "rm -Rf $HOME/$SOMEPATH", but if, because of some bug, $SOMEPATH is empty, I just deleted your home directory. All modders are not scripting experts, th...
by Clement
28 Jan 2021, 13:51
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319723

Re: Android part 2

I had a look at the source code, and if I understood correctly, there is always a check for Morrowind.ini on startup even if openmw.cfg is not being generated. So I imported a full Morrowind installation, then I placed my openmw.cfg in /storage/emulated/0/omw_nightly/config. But the data= lines are ...
by Clement
24 Jan 2021, 16:06
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 319723

Re: Android part 2

Hi, I want to install OpenMW on Android using the data files from a desktop OpenMW installation, not a Morrowind installation. There is no Morrowind.ini so the documented method does not work. I have a openmw.cfg ready, how should I proceed? I am using f-droid nightly version if that matters.
by Clement
08 Oct 2020, 09:42
Forum: Support
Topic: New to Open MW
Replies: 9
Views: 4469

Re: New to Open MW

Trying this mod: https://www.lonebullet.com/mods/download-alternate-beginnings-2-elder-scrolls-iii-morrowind-mod-free-43208.htm (a single .esp), I can confirm OP issue, after choosing a starting place, I'm stuck and I can't open the inventory. There is an error and several warnings in the terminal: ...
by Clement
02 Jun 2019, 00:23
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 8859

Re: osgFX::Cartoon

MGE (or maybe Morrowind, I don't know the details) does not draw depth for semi transparent textures. I expect they are drawn in a separate pass anyway, since you cannot rely on depth test for those and you have to render them from back to front. Textures with completely opaque/transparent pixels (e...
by Clement
01 Jun 2019, 11:25
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 8859

Re: osgFX::Cartoon

Lighting test just for fun: https://framapic.org/bXgmzWCgS6ll/nCnHXDZJvv8w.png https://framapic.org/PSHWA3uoIhw7/YpXaBMRCzSpb.png Animated light are a bit annoying with this kind of lighting. And faces have too many angles creating shadows, it looks betters on smoother models. --- /home/clement/src/...
by Clement
12 Oct 2018, 10:26
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 44168

Re: Fix The Lady Lover and Steed Birthsigns

The alchemy feedback loop is not a glitch it is a game mechanic exploit. Major glitches are obvious game-breaking bugs: constant effect glitch in Morrowind 1.0, the "soul trap" glitch used here (but it can work with other target spells, I understand), or going out of bound when loading a c...
by Clement
08 Sep 2018, 11:21
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 83
Views: 82504

Re: List of (other) FOSS game engine replacement projects

What forward thinking mad genius decided they needed to include depth data for the sprites in a 2D game? Were they drawing things in true' depth order rather than front to back according to the isometric grid in the original engine? That seems like far more work than would ever be necessary as I do...
by Clement
03 Jul 2018, 11:04
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 110832

Re: Post 1.0 Plans

When they work, my exterior shadows are already at least as good as MGEXE's, and the interior ones aren't necessarily better or worse, just different (as theirs jump about between light sources, which is jarring, but mine always come from the global fake light source, so don't jump around, but then...