Search found 5 matches
Search found 5 matches • Page 1 of 1
MGE (or maybe Morrowind, I don't know the details) does not draw depth for semi transparent textures. I expect they are drawn in a separate pass anyway, since you cannot rely on depth test for those and you have to render them from back to front. Textures with completely opaque/transparent pixels (e...
Lighting test just for fun: https://framapic.org/bXgmzWCgS6ll/nCnHXDZJvv8w.png https://framapic.org/PSHWA3uoIhw7/YpXaBMRCzSpb.png Animated light are a bit annoying with this kind of lighting. And faces have too many angles creating shadows, it looks betters on smoother models. --- /home/clement/src/...
- 12 Oct 2018, 10:26
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 15590
The alchemy feedback loop is not a glitch it is a game mechanic exploit. Major glitches are obvious game-breaking bugs: constant effect glitch in Morrowind 1.0, the "soul trap" glitch used here (but it can work with other target spells, I understand), or going out of bound when loading a cell. Forti...
- 08 Sep 2018, 11:21
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 79
- Views: 17760
What forward thinking mad genius decided they needed to include depth data for the sprites in a 2D game? Were they drawing things in true' depth order rather than front to back according to the isometric grid in the original engine? That seems like far more work than would ever be necessary as I do...
When they work, my exterior shadows are already at least as good as MGEXE's, and the interior ones aren't necessarily better or worse, just different (as theirs jump about between light sources, which is jarring, but mine always come from the global fake light source, so don't jump around, but then...