Search found 31 matches

by Starsheep
22 Jun 2018, 21:06
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 50
Views: 2267

Re: Elder Scrolls: VI

yeah I agree Chris. But in the end, this canvas given for everyone to paint on is still rolling 20 years later.
by Starsheep
22 Jun 2018, 18:05
Forum: Off Topic
Topic: Shadowrun Returns free for a limited time
Replies: 4
Views: 215

Re: Shadowrun Returns free for a limited time

Too much to do... Not enough time...Too much to do... Not enough time... Now even more stuff to do.... Thanks for the heads up psi :D
by Starsheep
22 Jun 2018, 06:21
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 50
Views: 2267

Re: Elder Scrolls: VI

From Michael Kirkbride in a reddit AMA when asked what was his idea of canon: Tamriel never belonged to Bethesda. It was the other way around. As for canon, it's really all interactive fiction, and that should mean something to everyone. That said, I appreciate and understand the stamp of "official"...
by Starsheep
21 Jun 2018, 15:34
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2053

Re: Heads up...

since redmine is still online, although read only, a little convenience maybe would be to add a link to the original issue on bugs.openmw.org at the bottom of every issue in gitlab.

Maybe in this line:

(RM-$issueID [from redmine $originalURL] : created on $date by $submitter, )
by Starsheep
20 Jun 2018, 19:40
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 173
Views: 22087

Re: OpenMW 0.44.0

My pleasure,
Redundancy can't be a bad thing in our case.

update: wiki edited
by Starsheep
20 Jun 2018, 18:31
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 173
Views: 22087

Re: OpenMW 0.44.0

The openmw-44 branch has fixes for MacOS, so that is no longer a blocker for MacOS. Thank you. Putting there my build settings in case I made a mistake. It's not like I'm building MacOs apps everyday so please let me know if something's wrong: cmake and pkg-config homebrewed. OpenMW-deps-Mac built ...
by Starsheep
20 Jun 2018, 11:47
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 173
Views: 22087

Re: OpenMW 0.44.0

Seems the blocker is actually the lack of an MacOS build. If needed, I can provide with a .dmg for mac if #4424 makes its way to the 0.44 branch. I built the RC for windows from scratch with the LTO build flag in cmake. I can't reproduce NullCascade's #4445 but if anyone want to give it a try, it's...
by Starsheep
18 Jun 2018, 20:12
Forum: Support
Topic: Mac Visual Issues
Replies: 8
Views: 822

Re: Mac Visual Issues

yeah, the word "gamma" has been mis-used for quite a while. I was referring to some kind of luminosity slider, even though as AnyOldName3 said, tone mapping would be more appropriate than a simple brightness adjustment In the meantime, I'm wondering why I'm having such a difference between the two s...
by Starsheep
18 Jun 2018, 15:56
Forum: Support
Topic: Mac Visual Issues
Replies: 8
Views: 822

Re: Mac Visual Issues

bumping this. No gamma slider in the video settings on the mac os version. The only way to change the gamma is system wide through monitor calibration and the generation of an icc profile. Is there a way on mac os to set gamma specifically for an application? At the moment, the game is rendered real...
by Starsheep
17 Jun 2018, 22:41
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2053

Re: Heads up...

Capostrophic wrote:
17 Jun 2018, 18:04
Or set up redirects from bugs.openmw.org pages to equivalent gitlab tracker pages somehow.
oh yeah definitely a 301 redirect so that all links to bugs in the forum or any discussion anywhere don't end up dead or outdated.