Search found 12 matches
- 17 Jun 2018, 20:43
- Forum: General Modding
- Topic: problem with script
- Replies: 1
- Views: 1717
problem with script
Begin KS_Shanithrone short state If ( Menumode == 1 ) return endif If ( state == 0 ) if ( ajw_newCharGen == 1 ) KS_Shani->AiTravel 83 228 -102 "Mournhold, Royal Palace Throne Room" else KS_Shani->AiTravel 2 -47 -92 "Mournhold, Royal Palace Throne Room" endif set state to 1 endif...
- 17 Jun 2018, 13:43
- Forum: General Modding
- Topic: Julan the ashlander quests
- Replies: 11
- Views: 9856
Re: Julan the ashlander quests
and finally, since at the end of this quest there is also a scripted moment where julan and shani try to recall to outside ( unfortunately not working on open mw yet, there are these lines of code to make them appear to the player player->PositionCell 58733 126161 707 0 "Balmora" KS_Shani-...
- 17 Jun 2018, 13:23
- Forum: General Modding
- Topic: Julan the ashlander quests
- Replies: 11
- Views: 9856
Re: Julan the ashlander quests
ok, thank you all for your help. I entered in contact with kateri and managed to get it working. For future reference, if other players have the same problem i deleted the last parameter naming the cave and this made julan's script run properly and then in the middle of the game play I opened the co...
- 17 Jun 2018, 08:08
- Forum: General Modding
- Topic: Julan the ashlander quests
- Replies: 11
- Views: 9856
Re: Julan the ashlander quests
I deleted it, but turns out that part modified something else. Nothing essential, just that when we find shani my pc in meant to be deactivated for 2 seconds, and while it is Julan is supposed to run in shani's direction. What is happening now is that he is not running towards where the body should ...
- 16 Jun 2018, 21:51
- Forum: General Modding
- Topic: Julan the ashlander quests
- Replies: 11
- Views: 9856
Re: Julan the ashlander quests
I've found the script of the quest i am into, though i cannot say what is wrong with it (IF something is wrong with it in first place) Begin KS_ShaniCave short state short timenow float timer If ( Menumode == 1 ) return endif If ( state == 4 ) return endif If ( GetJournalIndex "KS_JulanShani&qu...
- 16 Jun 2018, 21:37
- Forum: General Modding
- Topic: Julan the ashlander quests
- Replies: 11
- Views: 9856
Julan the ashlander quests
The mod is mostly working as intended (with some limitations obviously, but not something impossible to play with), However i found a quest breaking bug. On shani's questline she eventually gets lost and need help to get out of a cave. The problem is that she is not actually respawing on said cave (...
- 13 Jun 2018, 20:31
- Forum: General Modding
- Topic: Qwert's Airship v1.1
- Replies: 8
- Views: 5914
Re: Qwert's Airship v1.1
it worked!!! thank you guys so much
- 13 Jun 2018, 19:54
- Forum: General Modding
- Topic: Qwert's Airship v1.1
- Replies: 8
- Views: 5914
Re: Qwert's Airship v1.1
I found how it enables the ship on the same place where the error was found begin _AS_BarrelScript ; local script, goes on barrel near qwert. disables/enables ship statics based on global var AS_Progress ; global short AS_Progress if ( menumode == 1 ) return endif if ( AS_Progress > 6 ) return ; que...
- 13 Jun 2018, 19:25
- Forum: General Modding
- Topic: Qwert's Airship v1.1
- Replies: 8
- Views: 5914
Re: Qwert's Airship v1.1
Please, attach your openmw.log. Loading config file: C:\Users\felip\Documents\My Games\OpenMW/openmw.cfg... done. Loading config file: ./openmw.cfg... done. OpenMW version 0.43.0 Revision: 35d68f038d Using default (English) font encoding. OSG version: 3.4.1 Loading settings file: ./settings-default...
- 13 Jun 2018, 18:52
- Forum: General Modding
- Topic: Qwert's Airship v1.1
- Replies: 8
- Views: 5914
Re: Qwert's Airship v1.1
for future reference to people who might be interested in this mod, it didn't.