Search found 12 matches

by Vangrel
17 Jun 2018, 20:43
Forum: Mod Compatibility
Topic: problem with script
Replies: 1
Views: 292

problem with script

Begin KS_Shanithrone short state If ( Menumode == 1 ) return endif If ( state == 0 ) if ( ajw_newCharGen == 1 ) KS_Shani->AiTravel 83 228 -102 "Mournhold, Royal Palace Throne Room" else KS_Shani->AiTravel 2 -47 -92 "Mournhold, Royal Palace Throne Room" endif set state to 1 endif If ( state == 1 ) I...
by Vangrel
17 Jun 2018, 13:43
Forum: Mod Compatibility
Topic: Julan the ashlander quests
Replies: 9
Views: 488

Re: Julan the ashlander quests

and finally, since at the end of this quest there is also a scripted moment where julan and shani try to recall to outside ( unfortunately not working on open mw yet, there are these lines of code to make them appear to the player player->PositionCell 58733 126161 707 0 "Balmora" KS_Shani->PositionC...
by Vangrel
17 Jun 2018, 13:23
Forum: Mod Compatibility
Topic: Julan the ashlander quests
Replies: 9
Views: 488

Re: Julan the ashlander quests

ok, thank you all for your help. I entered in contact with kateri and managed to get it working. For future reference, if other players have the same problem i deleted the last parameter naming the cave and this made julan's script run properly and then in the middle of the game play I opened the co...
by Vangrel
17 Jun 2018, 08:08
Forum: Mod Compatibility
Topic: Julan the ashlander quests
Replies: 9
Views: 488

Re: Julan the ashlander quests

I deleted it, but turns out that part modified something else. Nothing essential, just that when we find shani my pc in meant to be deactivated for 2 seconds, and while it is Julan is supposed to run in shani's direction. What is happening now is that he is not running towards where the body should ...
by Vangrel
16 Jun 2018, 21:51
Forum: Mod Compatibility
Topic: Julan the ashlander quests
Replies: 9
Views: 488

Re: Julan the ashlander quests

I've found the script of the quest i am into, though i cannot say what is wrong with it (IF something is wrong with it in first place) Begin KS_ShaniCave short state short timenow float timer If ( Menumode == 1 ) return endif If ( state == 4 ) return endif If ( GetJournalIndex "KS_JulanShani" < 80 )...
by Vangrel
16 Jun 2018, 21:37
Forum: Mod Compatibility
Topic: Julan the ashlander quests
Replies: 9
Views: 488

Julan the ashlander quests

The mod is mostly working as intended (with some limitations obviously, but not something impossible to play with), However i found a quest breaking bug. On shani's questline she eventually gets lost and need help to get out of a cave. The problem is that she is not actually respawing on said cave (...
by Vangrel
13 Jun 2018, 20:31
Forum: Mod Compatibility
Topic: Qwert's Airship v1.1
Replies: 8
Views: 531

Re: Qwert's Airship v1.1

it worked!!! thank you guys so much
by Vangrel
13 Jun 2018, 19:54
Forum: Mod Compatibility
Topic: Qwert's Airship v1.1
Replies: 8
Views: 531

Re: Qwert's Airship v1.1

I found how it enables the ship on the same place where the error was found begin _AS_BarrelScript ; local script, goes on barrel near qwert. disables/enables ship statics based on global var AS_Progress ; global short AS_Progress if ( menumode == 1 ) return endif if ( AS_Progress > 6 ) return ; que...
by Vangrel
13 Jun 2018, 19:25
Forum: Mod Compatibility
Topic: Qwert's Airship v1.1
Replies: 8
Views: 531

Re: Qwert's Airship v1.1

Please, attach your openmw.log. Loading config file: C:\Users\felip\Documents\My Games\OpenMW/openmw.cfg... done. Loading config file: ./openmw.cfg... done. OpenMW version 0.43.0 Revision: 35d68f038d Using default (English) font encoding. OSG version: 3.4.1 Loading settings file: ./settings-default...
by Vangrel
13 Jun 2018, 18:52
Forum: Mod Compatibility
Topic: Qwert's Airship v1.1
Replies: 8
Views: 531

Re: Qwert's Airship v1.1

for future reference to people who might be interested in this mod, it didn't.