Search found 7 matches
- 11 May 2018, 20:47
- Forum: Organisation and Planning
- Topic: It's really important to have graphical parity with MGE.
- Replies: 28
- Views: 34532
Re: It's really important to have graphical parity with MGE.
Thank you guys. My idea is to create new meshes and textures, separated from the official project (OpenMW). The engine must only improve over time, especially OpenMW-CS, for the new resources I have no doubt that they will be implemented in the future. There are so many projects that have recreated ...
- 11 May 2018, 15:08
- Forum: Organisation and Planning
- Topic: It's really important to have graphical parity with MGE.
- Replies: 28
- Views: 34532
Re: It's really important to have graphical parity with MGE.
Will OpenMW have new 3D models in the future? npc, structures, objects, terrain, rocks, vegetation and other). It would be nice to have a new Morrowind with modern graphics, especially to make mod, and independent games using open source resources. A new gdr inspired by the saga of TES exploiting th...
- 07 May 2018, 22:53
- Forum: Organisation and Planning
- Topic: OpenMW 1.x suggestions for the future.
- Replies: 9
- Views: 5601
Re: OpenMW 1.x suggestions for the future.
I have been using LaTeX for a long time, and I use it for any kind of printable document. I like it because it allows you to create documents with a much higher quality than any word processor.
My mistake I wrote latex instead of LaTeX
My mistake I wrote latex instead of LaTeX
- 07 May 2018, 16:12
- Forum: Organisation and Planning
- Topic: OpenMW 1.x suggestions for the future.
- Replies: 9
- Views: 5601
Re: OpenMW 1.x suggestions for the future.
Fantastic, the new interface icons are very beautiful. I dedicate myself to something else, I am in the process of study and extreme research :D I need to settle into the project, follow the roadmap and figure out what to do. I note with pleasure that you are experimenting with new 3D models using m...
- 07 May 2018, 15:02
- Forum: Organisation and Planning
- Topic: OpenMW 1.x suggestions for the future.
- Replies: 9
- Views: 5601
Re: OpenMW 1.x suggestions for the future.
Thanks, this information helps me to better understand what to do (and how to do it in the right way). it's nice to see an active and available community, this is the right spirit to do a good job
- 07 May 2018, 13:45
- Forum: Organisation and Planning
- Topic: OpenMW 1.x suggestions for the future.
- Replies: 9
- Views: 5601
Re: OpenMW 1.x suggestions for the future.
I agree absolutely! my reasoning was just that. Implement version 1.0 as a base (stable) engine and then develop it further, making it something unique and completely independent. Is OpenMW-CS back? I know very well, I follow the project carefully, and I hope that new programmers and graphic designe...
- 07 May 2018, 11:20
- Forum: Organisation and Planning
- Topic: OpenMW 1.x suggestions for the future.
- Replies: 9
- Views: 5601
OpenMW 1.x suggestions for the future.
Hi everyone :D I have been following the project for years, and I am happy to see that it has improved so much. They are working on dynamic shadows, and they have also improved water shaders and other things (even some character textures). If we want to make OpenMW a unique and complete project, her...