Search found 11 matches
- 25 Oct 2019, 01:13
- Forum: General Modding
- Topic: Mage Robes
- Replies: 2
- Views: 2603
Re: Mage Robes
More likely a bug in the "prevent merchant equipping" feature design. Since these actors are merchants, they can not wear items which they get after spawn. Thanks, Akortunov. Was a bit of a head-scratcher for me trying to figure out why this issue only affected these specific members of t...
- 24 Oct 2019, 04:35
- Forum: General Modding
- Topic: Mage Robes
- Replies: 2
- Views: 2603
Mage Robes
Mage Robes by Melchior Dahrk A few of the mages are not equipping the robes provided by this mod and are going starkers as a result. This issue occurs with the nightlies (Windows 64-bit) released on 18 October and 23 October. Prior nightlies and releases (at least the last nightly I used, which was...
- 10 Aug 2019, 22:53
- Forum: Support
- Topic: Nightly Build: 2019-08-10 (75fc57d1d3)
- Replies: 1
- Views: 1538
Nightly Build: 2019-08-10 (75fc57d1d3)
The nightly build listed above (Windows 64-bit version) seems to be having an issue pertaining to spoken dialogue. NPCs' mouths are no longer moving when their audio dialogue plays. Have tried this nightly build with both the Steam and Gog versions of Morrowind (just to rule out a potential possibil...
- 22 Nov 2018, 10:50
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49439
Re: Recent Negativity Regarding OpenMW
The problem is that OpenMW can only move as fast as people who are willing to work on it. OpenMW can't be all things to everyone, especially with so small a development team of volunteer developers who have full time jobs elsewhere. That is just a fact. If people want the project to move faster the...
- 20 Jun 2018, 02:54
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 166318
Re: OpenMW 0.44.0
Used the RC for about a week until I replaced it with Monday's (18.06) nightly build (e93104a6b3). Probably clocked around 12-14 hours on the RC build and 3 hours on the nightly build without rendering or any other issues for me, at least. Just in case any of the following info could be of use... Sp...
- 11 Jun 2018, 23:53
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 166318
- 26 May 2018, 23:14
- Forum: General Modding
- Topic: Peoples favorite graphics mods?
- Replies: 10
- Views: 11217
Re: Peoples favorite graphics mods?
No prob. You would enter it as: data="...Morrowind\Darknut's Creature Textures-43420-1-0\Data Files" Just in case you haven't already checked out the OpenMW Wiki pertaining to modding, which provides a wee more detail: https://wiki.openmw.org/index.php?title=Mod_installation Have fun with ...
- 26 May 2018, 20:20
- Forum: General Modding
- Topic: Peoples favorite graphics mods?
- Replies: 10
- Views: 11217
Re: Peoples favorite graphics mods?
Install as you normally would and add the data path to the mod in openmw.cfg. Here's a more long-winded explanation (for Windows) because, well, I do tend to go on a bit: https://i.imgur.com/iq0nlxs.png We'll use DarkNut's World Textures as an example. https://i.imgur.com/Ap2MPk9.png Extract the mod...
- 26 May 2018, 01:36
- Forum: General Modding
- Topic: Peoples favorite graphics mods?
- Replies: 10
- Views: 11217
Re: Peoples favorite graphics mods?
Lysol's works and Robert's Bodies are faves, as well. Also like DarkNut's creature, weapons, and world textures, Connary's Dunmer Stronghold, Imperial Forts Normal Mapped (vanilla version) by Flash3113, Lougan's landscape retextures, Lazy's Grand Solstheim, Daedric Ruins Retexture by Bloodinfested, ...
- 15 May 2018, 22:37
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 8036
Re: OpenMW leveled list fixer - v1.0 released!
Ta for the heads up. Look forward to giving this version a go!