Search found 28 matches

by Zanarkan
06 Oct 2018, 12:25
Forum: Other Forks and Ports
Topic: Android Crash (simple fix)
Replies: 24
Views: 952

Re: Android Crash (simple fix)

Ok i do my job 😈 now it is your turn try all the fix that mojoswagger1980 gives and if it is not working try to use the fonction Search in this page ⬇ https://forum.openmw.org/viewtopic.php?f=47&t=4898&hilit=Crash Search for : crash, cell, load or others stuff you now better then me what do you look...
by Zanarkan
06 Oct 2018, 12:20
Forum: Other Forks and Ports
Topic: Android Crash (simple fix)
Replies: 24
Views: 952

Re: Android Crash (simple fix)

By mojoswagger1980 Always mojoswagger1980 😆 increasing the thread count to 2 in settings.cfg=no load time whatsoever but could conceivably crash the game. not reccomended if you have stability issue in general but if you got a decent device and you managed to find your way to the optimization patch ...
by Zanarkan
06 Oct 2018, 12:17
Forum: Other Forks and Ports
Topic: Android Crash (simple fix)
Replies: 24
Views: 952

Re: Android Crash (simple fix)

Here is some stuff to try see if this is working for u ⬇ By mojoswagger1980 someone posted an optimization patch a page or so back. its just new meshes however, but it might make life easier on your gpu. turn the view distance to its lowest setting and try. you can try setting physics to 30 or 15 fp...
by Zanarkan
06 Oct 2018, 02:17
Forum: Other Forks and Ports
Topic: Android Crash (simple fix)
Replies: 24
Views: 952

Re: Android Crash (simple fix)

Just in case try this settings ⬇ small feature culling = true small feature culling pixel size = 16.0 exterior cell load distance = 1 preload instances = true preload cell cache min = 7 preload cell cache max = 7 preload cell expiry delay = 5 prediction time = 1 cache expiry delay = 5 target framera...
by Zanarkan
06 Oct 2018, 02:14
Forum: Other Forks and Ports
Topic: Performance Suggestions
Replies: 14
Views: 822

Re: Performance Suggestions

Try this settings ⬇ small feature culling = true small feature culling pixel size = 16.0 exterior cell load distance = 1 preload instances = true preload cell cache min = 7 preload cell cache max = 7 preload cell expiry delay = 5 prediction time = 1 cache expiry delay = 5 target framerate = 30 point...
by Zanarkan
06 Oct 2018, 02:12
Forum: Other Forks and Ports
Topic: Water not display.
Replies: 7
Views: 283

Re: Water not display.

Problem solve ! I got lucky now i will not modify anything. Here is my fix First i do like you said ⬇ but you will need to copy the default-settings.cfg from /sdcard/data/android/com.libopenmw.openmw/openmw/ to the directory with the opemw.cfg rename it settings.cfg deleting or renaming the original...
by Zanarkan
06 Oct 2018, 00:54
Forum: Other Forks and Ports
Topic: Water not display.
Replies: 7
Views: 283

Re: Water not display.

The issue with the water is caused by the large faces of the water surface messing with per-vertex fog. It's worked around here by applying a shader so that fog is always per pixel, but for some reason the previous android port developer #if'd out that part.

Anyway to fix this ⬆ ?
by Zanarkan
05 Oct 2018, 23:20
Forum: Other Forks and Ports
Topic: Water not display.
Replies: 7
Views: 283

Re: Water not display.

In my install folder in pc i dont have any texture folder... i looking in google for this problem but the texture are here because i can see the water when i look down.
by Zanarkan
05 Oct 2018, 01:05
Forum: Other Forks and Ports
Topic: Water not display.
Replies: 7
Views: 283

Re: Water not display.

I find this but i really dont now what to do whit it. If you read my previous post, check this out. I notice that viewing distance (fog) affect water surface, so if I set longer distance 26666 from default 6666, water is no longer bugged by fog. On the other hand if I load a cell up to 2 or 3 its no...
by Zanarkan
04 Oct 2018, 15:09
Forum: Other Forks and Ports
Topic: Water not display.
Replies: 7
Views: 283

Re: Water not display.

No bro i dont have any shaders on.
This is the first trick i try change in game option but
if i put shader ON nothing change exept if i put reflection ON in the same time.
In this case the water become Withe.
Thank you anyway because you try to help !