Search found 31 matches

by Zanarkan
28 Feb 2019, 01:05
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 161
Views: 14113

Re: Android part 2

Ok i will do that right now and i will give news about that. By the way do you know any god mod to apply in pc before i transfert the data file low res like very low my samsoung galaxy tab a6 is not FPS friendly
by Zanarkan
27 Feb 2019, 10:02
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 161
Views: 14113

Re: Android part 2

I give it a try and it is Red sky (i know it will be fix soon ;) i do download the latest update and if i can pass the Boat without crash it force close just after i take the ring. I try with mod and without same for the FPS i do not now i dont really success to go far away lol but My only wish is t...
by Zanarkan
27 Feb 2019, 09:51
Forum: Other Forks and Ports
Topic: My first OpenMW 0.46 build for RPI3i! good results on lower resolutions!
Replies: 7
Views: 1081

Re: My first OpenMW 0.46 build for RPI3i! good results on lower resolutions!

I was Abs for a long period of time cause i play Openmw android port release without Bad fps until i reach bloodmon (solstheim) with Blizzard it is not playable 5-6 fps. I do install a lot of thing (mod low res texture, tweak cfg, mod no whether ext) but none of this work great now i can only wait a...
by Zanarkan
06 Oct 2018, 12:25
Forum: Other Forks and Ports
Topic: Android Crash (simple fix)
Replies: 25
Views: 2726

Re: Android Crash (simple fix)

Ok i do my job 😈 now it is your turn try all the fix that mojoswagger1980 gives and if it is not working try to use the fonction Search in this page ⬇ https://forum.openmw.org/viewtopic.php?f=47&t=4898&hilit=Crash Search for : crash, cell, load or others stuff you now better then me what do you look...
by Zanarkan
06 Oct 2018, 12:20
Forum: Other Forks and Ports
Topic: Android Crash (simple fix)
Replies: 25
Views: 2726

Re: Android Crash (simple fix)

By mojoswagger1980 Always mojoswagger1980 😆 increasing the thread count to 2 in settings.cfg=no load time whatsoever but could conceivably crash the game. not reccomended if you have stability issue in general but if you got a decent device and you managed to find your way to the optimization patch ...
by Zanarkan
06 Oct 2018, 12:17
Forum: Other Forks and Ports
Topic: Android Crash (simple fix)
Replies: 25
Views: 2726

Re: Android Crash (simple fix)

Here is some stuff to try see if this is working for u ⬇ By mojoswagger1980 someone posted an optimization patch a page or so back. its just new meshes however, but it might make life easier on your gpu. turn the view distance to its lowest setting and try. you can try setting physics to 30 or 15 fp...
by Zanarkan
06 Oct 2018, 02:17
Forum: Other Forks and Ports
Topic: Android Crash (simple fix)
Replies: 25
Views: 2726

Re: Android Crash (simple fix)

Just in case try this settings ⬇ small feature culling = true small feature culling pixel size = 16.0 exterior cell load distance = 1 preload instances = true preload cell cache min = 7 preload cell cache max = 7 preload cell expiry delay = 5 prediction time = 1 cache expiry delay = 5 target framera...
by Zanarkan
06 Oct 2018, 02:14
Forum: Other Forks and Ports
Topic: Performance Suggestions
Replies: 14
Views: 1518

Re: Performance Suggestions

Try this settings ⬇ small feature culling = true small feature culling pixel size = 16.0 exterior cell load distance = 1 preload instances = true preload cell cache min = 7 preload cell cache max = 7 preload cell expiry delay = 5 prediction time = 1 cache expiry delay = 5 target framerate = 30 point...
by Zanarkan
06 Oct 2018, 02:12
Forum: Other Forks and Ports
Topic: Water not display.
Replies: 7
Views: 524

Re: Water not display.

Problem solve ! I got lucky now i will not modify anything. Here is my fix First i do like you said ⬇ but you will need to copy the default-settings.cfg from /sdcard/data/android/com.libopenmw.openmw/openmw/ to the directory with the opemw.cfg rename it settings.cfg deleting or renaming the original...
by Zanarkan
06 Oct 2018, 00:54
Forum: Other Forks and Ports
Topic: Water not display.
Replies: 7
Views: 524

Re: Water not display.

The issue with the water is caused by the large faces of the water surface messing with per-vertex fog. It's worked around here by applying a shader so that fog is always per pixel, but for some reason the previous android port developer #if'd out that part.

Anyway to fix this ⬆ ?