Search found 9 matches

by MistFuror
03 Aug 2018, 05:06
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

Crashes on every cell transition, not just ship
by MistFuror
31 Jul 2018, 09:04
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

your crashing on cell transition . try disabling preload instances . navigate to /sdcard/android/data/com.libopenmw.openmw/config/openmw/ locate the file entitled settings.cfg and open it as a text file . you will see a rather incomplete list of settings. back in the root of com.libopenmw.openmw th...
by MistFuror
12 Jun 2018, 17:19
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

Was still having problems with newer versions crashing at area transitions so I installed the early march version (latest one that works but with quite bad controls), made a test character and there were no crashes, so I saved the game in Seyda Neen and then installed the latest version again. To my...
by MistFuror
09 May 2018, 06:50
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

Just tested the older app versions, and the version from 25th of March doesn't crash for me, but all the newer ones do. Perhaps it'ss cause of the OpenSceneGraph update? Is there any way to make the used version toggleable? Might I ask where did you get this older version of the apk? I'm trying to ...
by MistFuror
21 Apr 2018, 20:53
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

Also still crashing when I leave the ship ever since the update from OSG 3.4.1 I think. Is it possible that you post a new version but reverted back to OSG 3.4.1 please?
by MistFuror
13 Apr 2018, 19:51
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

Awesome work, I am absolutely astonished by the fact that you managed to port Morrowind to android. However, I've been having troubles with it. I can start the game, everything works fine till it's time to exit the starting ship. Every time I try to exit (use the trapdoor, the door opening sound pl...
by MistFuror
13 Apr 2018, 06:44
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

Did that too, still crashes every time.
by MistFuror
12 Apr 2018, 04:35
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

However, I've been having troubles with it. I can start the game, everything works fine till it's time to exit the starting ship. Every time I try to exit (use the trapdoor, the door opening sound plays till half), the app crashes. Try to set the graphics library to GLESv2 in the launcher That shou...
by MistFuror
11 Apr 2018, 20:33
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 191359

Re: [WIP] Android port testing

Awesome work, I am absolutely astonished by the fact that you managed to port Morrowind to android. However, I've been having troubles with it. I can start the game, everything works fine till it's time to exit the starting ship. Every time I try to exit (use the trapdoor, the door opening sound pla...