Search found 19 matches
- 10 Sep 2018, 18:04
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 85194
Re: List of (other) FOSS game engine replacement projects
Frankly, I'll take what's almost 100% feature complete and is already fully playable over ideologies any day.
- 10 Sep 2018, 17:56
- Forum: News
- Topic: What to expect in the future
- Replies: 16
- Views: 28138
- 09 Aug 2018, 16:42
- Forum: Organisation and Planning
- Topic: Improving the FAQ
- Replies: 37
- Views: 34841
Re: Improving the FAQ
"MSE-XE" should probably read "MGE XE".
As for troubleshooting stuff, I think it's fine where it is now, but could be its own thing later on.
As for troubleshooting stuff, I think it's fine where it is now, but could be its own thing later on.
- 30 Jul 2018, 17:29
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 166970
Re: OpenMW 0.44.0
https://downloads.openmw.org/windows/
0.44 is not actually on there.
0.44 is not actually on there.
- 27 Jul 2018, 11:47
- Forum: Organisation and Planning
- Topic: Revamp OpenMW PR content
- Replies: 54
- Views: 41794
Re: Revamp OpenMW PR content
No problem, it's a long standing offer.
I do have plenty of experience with both HTML and WordPress, so I'll be ready to hop on that whenever.
I do have plenty of experience with both HTML and WordPress, so I'll be ready to hop on that whenever.
- 27 Jul 2018, 11:28
- Forum: Organisation and Planning
- Topic: Revamp OpenMW PR content
- Replies: 54
- Views: 41794
Re: Revamp OpenMW PR content
Just as a side note, http://openmw.org/ru/ is both out of date and, frankly, quite terribly translated.
I could help out with both these issues if there's still any interest in maintaining this.
I could help out with both these issues if there's still any interest in maintaining this.
- 28 Jun 2018, 09:28
- Forum: General
- Topic: Original Concepts for Morrowind
- Replies: 12
- Views: 7596
Re: Original Concepts for Morrowind
Additionally, the map was purposefully set up into a bowl shape, which made it so you could basically see the whole province regardless of where you were That was also done to simplify setting up the navgrid for AI pathfinding. Case in point, in Skyrim, where the landscape has more variance in heig...
- 28 Jun 2018, 09:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 166970
Re: OpenMW 0.44.0
I've had a very similar problem to the one NullCascade currently has (the game loads and stays on the loading screen with exploration music playing), but it was with vanilla engine + MGE XE. IIRC it had to do with shaders, turning them off or using different ones fixed it.
- 24 Jun 2018, 16:00
- Forum: Off Topic
- Topic: Worst Race in morrowind?
- Replies: 22
- Views: 28646
Re: Worst Race in morrowind?
How does this instant timeless classic only have 20k views in 2 months is beyond me though.
- 22 Jun 2018, 06:44
- Forum: Off Topic
- Topic: Elder Scrolls: VI
- Replies: 51
- Views: 28904
Re: Elder Scrolls: VI
And even back in Daggerfall's or Battlespire's time, I remember there being a CG video with a blink-and-you'll-miss-it flyby, where you can see the titles of books for chapters on the Elder Scrolls, and it clearly labels Morrowind and Oblivion as 3 and 4. Really? I never heard of this before, proba...