> signalling to the world that OpenMW has full parity with the original Morrowind engine
What about mods that have scripts with flaws in them that work with vanilla? Do all "vanilla" mods work with Open MW now?
Search found 55 matches
- 20 Jun 2018, 14:32
- Forum: News
- Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
- Replies: 14
- Views: 1084
Is it a manual process to sync the repos or is that automated, too?
I've been watching this project for years--ever since it was first announced on bethesda's morrowind forum. That was a looong time ago. Sure, I'm disappointed when I open up the site every day and don't see an update, but I still open it up.
I don't know how it looks in game as I haven't booted it up in a while, but from the pic those shiny rocks actually look pretty awesome. They don't if you actually play the game with them. Unless you think rocks made out of plastic look nice. The second picture has the normal maps displayed like th...
- 22 Jun 2016, 19:41
- Forum: General discussion
- Topic: Native Controller Support but no Xbox UI?
- Replies: 25
- Views: 7426
In dialogs and menus, abolishing the 'mouse cursor' movement, and instead selecting through items in a more 'digital' manner. I'm assuming you mean using the directional buttons/joystick to switch the context to the next/previous item in the menu. I would describe that as a more analog manner, not ...