Search found 59 matches

by claudekennilol
11 Jun 2019, 20:18
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 1581

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

It may be feasible to check if there's only one option and auto-choose it, but I'm not sure if there can't be any negative consequences. It may be feasible but shouldn't be done. I can't think of any offhand, but I'm sure there are mods that have "back and forth" style of conversation between the P...
by claudekennilol
06 Mar 2019, 16:56
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 3900

Re: OpenMW History and Timeline

> Things I can remember from back then were we gathered from the Bethesda forums Back when the Bethesda Forums were actually useful before they purged everything that wasn't recent (and user's post history/stats along with them). Back when ass was [spotted owl] instead of [censored]. I spent so many...
by claudekennilol
05 Feb 2019, 21:44
Forum: Feature Requests and Suggestions
Topic: Better handling of mod conflicts and mod merging
Replies: 8
Views: 1034

Re: Better handling of mod conflicts and mod merging

I've discussed changing how levelled lists work post-1.0 with Zini such that mods could just add things rather than overwrite the whole list, and he wasn't keen. I don't think we're actually planning on changing that much up.
:(
by claudekennilol
30 Aug 2018, 19:21
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 12380

Re: Hey let's switch away from bullet to anything else

It seems like that could be solved by only turning on interaction when any given object is being interacted with by the player (or when an actor is given a specific action to interact with it, but this doesn't sound like 1.0). It would definitely be a more interesting way to place objects than a mod...
by claudekennilol
02 Jul 2018, 13:55
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 7027

Re: Help us plan OpenMW's future

> signalling to the world that OpenMW has full parity with the original Morrowind engine

What about mods that have scripts with flaws in them that work with vanilla? Do all "vanilla" mods work with Open MW now?
by claudekennilol
20 Jun 2018, 14:32
Forum: News
Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
Replies: 14
Views: 3768

Re: OpenMW code, bug tracker, and wiki are now on GitLab!

Is it a manual process to sync the repos or is that automated, too?
by claudekennilol
23 May 2018, 14:20
Forum: General
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 13
Views: 2521

Re: OpenMW leveled list fixer - v1.0 released!

Shouldn't the engine just handle this itself?
by claudekennilol
02 Jan 2018, 14:57
Forum: News
Topic: Ho ho ho!
Replies: 4
Views: 4581

Re: Ho ho ho!

So at this point what's keeping it from being merged in to master?
by claudekennilol
31 Jul 2017, 14:07
Forum: News
Topic: OpenMW multiplayer is here!
Replies: 17
Views: 8437

Re: OpenMW multiplayer is here!

Well color me impressed
by claudekennilol
05 Jul 2017, 13:37
Forum: General
Topic: Is OpenMW dead?
Replies: 28
Views: 8124

Re: OpenMW is dead

I've been watching this project for years--ever since it was first announced on bethesda's morrowind forum. That was a looong time ago. Sure, I'm disappointed when I open up the site every day and don't see an update, but I still open it up.