Search found 30 matches
- 03 Feb 2021, 01:08
- Forum: General Development
- Topic: Mod packaging - OMWPACK
- Replies: 29
- Views: 20928
Re: Mod packaging - OMWPACK
Mod Organizer 2 already does basically all of that. No need to reinvent the wheel. It could have better OpenMW integration though.
- 13 Jan 2021, 18:02
- Forum: Off Topic
- Topic: Have openMW launch through steam
- Replies: 11
- Views: 18971
Re: Have openMW launch through steam
Is there any update on the ability to track hours in steam? Thanks so much. You need to install OpenMW to your Morrowind Steam directory, backup or delete the original Morrowind.exe and Morrowind Launcher.exe, then rename openmw.exe and openmw-launcher.exe to Morrowind.exe and Morrowind Launcher.ex...
- 08 Jan 2021, 17:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 188853
Re: OpenMW 0.47.0
I plan to go in a similar direction to present that feature. - Additionally, a quick look at the launcher options and a demonstration of the "shoulder switch" feature in narrow locations are on my list as well. Advertisting the Animation Compilation mod in combination with that feature wo...
- 07 Jan 2021, 22:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 188853
Re: OpenMW 0.47.0
Decided to experiment with another type of video that can help advertise, for lack of a better word, the project. A short demonstration of the third person features in 0.47. simple and quick to make. Video is unlisted in case anyone has any suggestions or criticisms or if you want to put it on the m...
- 07 Jan 2021, 21:25
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 188853
Re: OpenMW 0.47.0
... That's a good idea. It's kinda too late now for 0.47 as I have already uploaded it... but I can do one for the next release. ... Hey, your video looks really cool. Maybe we would be lucky to have animated grass, A2C and soft shadows for the next release. Thanks. I managed to find and install th...
- 05 Jan 2021, 17:15
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 188853
Re: OpenMW 0.47.0
Currently, MGE XE compatible groundcover is on a branch with a merge request. Builds for merge requests can be found in the Pipelines tab of the merge request's page, and downloaded and installed in the same way as the master-branch builds that replaced our nightlies a few months ago. Welp I didn't...
- 05 Jan 2021, 15:54
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 188853
Re: OpenMW 0.47.0
I remember the original one you posted, it got critique because it had the feeling that it was trying to be "official" even though OpenMW team didn't make it. This time around, the subtle hint to it being a modding show-case is okay but it still lacks "unofficial" that was asked...
- 05 Jan 2021, 03:22
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 188853
Re: OpenMW 0.47.0
I made a short showcase video for 0.47. Similar to the last one I made for 0.46 a couple years ago if anyone remembers.
https://www.youtube.com/watch?v=Yj6jK6TuCCI
https://www.youtube.com/watch?v=Yj6jK6TuCCI
- 25 May 2019, 02:32
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16869
Re: Head bobbing
I actually really like it
- 31 Mar 2019, 19:55
- Forum: Organisation and Planning
- Topic: OpenMW YouTube videos
- Replies: 20
- Views: 34056
Re: OpenMW YouTube videos
Loved the video. After some time has passed from the 0.45 release maybe the official channel could share your videos to keep up more enthusiasm. Other potential overview videos: 1. TES3MP (something like a 10 minute overview) 2. The land generation tool 3. The save file importer Definitely say/disp...