Search found 29 matches

by mistermoonshine
13 Jan 2021, 18:02
Forum: Off Topic
Topic: Have openMW launch through steam
Replies: 10
Views: 4364

Re: Have openMW launch through steam

Is there any update on the ability to track hours in steam? Thanks so much. You need to install OpenMW to your Morrowind Steam directory, backup or delete the original Morrowind.exe and Morrowind Launcher.exe, then rename openmw.exe and openmw-launcher.exe to Morrowind.exe and Morrowind Launcher.ex...
by mistermoonshine
08 Jan 2021, 17:40
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7587

Re: OpenMW 0.47.0

I plan to go in a similar direction to present that feature. - Additionally, a quick look at the launcher options and a demonstration of the "shoulder switch" feature in narrow locations are on my list as well. Advertisting the Animation Compilation mod in combination with that feature would also f...
by mistermoonshine
07 Jan 2021, 22:20
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7587

Re: OpenMW 0.47.0

Decided to experiment with another type of video that can help advertise, for lack of a better word, the project. A short demonstration of the third person features in 0.47. simple and quick to make. Video is unlisted in case anyone has any suggestions or criticisms or if you want to put it on the m...
by mistermoonshine
07 Jan 2021, 21:25
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7587

Re: OpenMW 0.47.0

... That's a good idea. It's kinda too late now for 0.47 as I have already uploaded it... but I can do one for the next release. ... Hey, your video looks really cool. Maybe we would be lucky to have animated grass, A2C and soft shadows for the next release. Thanks. I managed to find and install th...
by mistermoonshine
05 Jan 2021, 17:15
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7587

Re: OpenMW 0.47.0

Currently, MGE XE compatible groundcover is on a branch with a merge request. Builds for merge requests can be found in the Pipelines tab of the merge request's page, and downloaded and installed in the same way as the master-branch builds that replaced our nightlies a few months ago. Welp I didn't...
by mistermoonshine
05 Jan 2021, 15:54
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7587

Re: OpenMW 0.47.0

I remember the original one you posted, it got critique because it had the feeling that it was trying to be "official" even though OpenMW team didn't make it. This time around, the subtle hint to it being a modding show-case is okay but it still lacks "unofficial" that was asked for. Overall it loo...
by mistermoonshine
05 Jan 2021, 03:22
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 7587

Re: OpenMW 0.47.0

I made a short showcase video for 0.47. Similar to the last one I made for 0.46 a couple years ago if anyone remembers.
https://www.youtube.com/watch?v=Yj6jK6TuCCI
by mistermoonshine
25 May 2019, 02:32
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 26
Views: 7900

Re: Head bobbing

I actually really like it
by mistermoonshine
31 Mar 2019, 19:55
Forum: Organisation and Planning
Topic: OpenMW YouTube videos
Replies: 20
Views: 9558

Re: OpenMW YouTube videos

Loved the video. After some time has passed from the 0.45 release maybe the official channel could share your videos to keep up more enthusiasm. Other potential overview videos: 1. TES3MP (something like a 10 minute overview) 2. The land generation tool 3. The save file importer Definitely say/disp...
by mistermoonshine
31 Mar 2019, 00:59
Forum: Organisation and Planning
Topic: OpenMW YouTube videos
Replies: 20
Views: 9558

Re: OpenMW YouTube videos

If you upload only the normals and make that very explicit, and that it is dependent on the original work, that really shouldn't be any different from uploading a plugin that's dependent on another one that you don't have permission to change and re-upload. That is, you shouldn't need permission. U...