Search found 6 matches
- 29 Jun 2018, 19:57
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545627
Re: [WIP] Android port testing
/storage/emulated/0/Android/data/com.libopenmw.openmw/share/openmw/saves I moved the save to that folder, but the app still didn't recognize my save. I don't know whether OpenMW saves are different at all or if I need to edit the config file to tell it where saves are located since it has never mad...
- 29 Jun 2018, 00:28
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545627
Re: [WIP] Android port testing
/storage/emulated/0/Android/data/com.libopenmw.openmw/share/openmw/saves
- 04 Apr 2018, 17:51
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545627
Re: [WIP] Android port testing
Error Archive morrowind bsa not found... Can anyone help me with this? This is from the OP: "On your device, launch the application, select "Path to game data files" and enter manually your path (so /sdcard/mw/data-files/ for me).". Make sure the morrowind.bsa is in that directo...
- 31 Mar 2018, 00:09
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545627
Re: [WIP] Android port testing
Of course: - Updated OpenSceneGraph to 3.5.10, this fixes textures in GLESv2 renderer - Updated gl4es to 9b36190e079524ef8e3f0046a5b260110f9ee2f2 - Made sneak button toggle-able again - Updated OpenMW to 5e6be0307e78954373cf33286546c390a0ea64e1 (+ 2 android-specific patches) Note: You will need to ...
- 28 Mar 2018, 06:11
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545627
Re: [WIP] Android port testing
If gles v2 is used, are you okay with that things underwater wouldn't be visible? Unless it somehow sorted out? https://i.imgur.com/jQWo6GT_d.jpg?maxwidth=1280&shape=thumb&fidelity=medium If you turn the "View Distance" down a bit in the "Detail" section in options, then...
- 26 Mar 2018, 15:39
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 545627
Re: [WIP] Android port testing
Hey @xyzz,
Is there any way you could fix the ground textures not loading properly on GLESv2? Here's how the textures look like in GLESv1:
Is there any way you could fix the ground textures not loading properly on GLESv2? Here's how the textures look like in GLESv1: