Search found 223 matches
- 05 Oct 2021, 22:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 192754
Re: OpenMW 0.47.0
I don't think this is a real problem, but when running openmw-cs with custom-built OSG 3.6 and using RC8, I get the warning Warning: dynamic library '/usr/local/lib/osgPlugins-3.6.5/osgdb_glsl.so' exists, but an error occurred while trying to open it: Everything runs fine though, and no errors on o...
- 04 Oct 2021, 11:16
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 192754
Re: OpenMW 0.47.0
I don't think this is a real problem, but when running openmw-cs with custom-built OSG 3.6 and using RC8, I get the warning Warning: dynamic library '/usr/local/lib/osgPlugins-3.6.5/osgdb_glsl.so' exists, but an error occurred while trying to open it: Everything runs fine though, and no errors on op...
- 29 Aug 2021, 10:23
- Forum: Content Development
- Topic: Base Animation Dissected
- Replies: 4
- Views: 6599
Re: Base Animation Dissected
Looks like Lamoot already made a working 1st person camera for the template, so that part is already done. I understood that next in line is to get the 3rd person model (OpenMWDude) and creature model (bird) finished with all of the details, such as deforming parts, animation keys etc.
- 22 Aug 2021, 22:47
- Forum: Content Development
- Topic: Base Animation Dissected
- Replies: 4
- Views: 6599
Re: Base Animation Dissected
Hi and welcome! That's really cool. The example suite and template data still needs some work though. For example, we are still missing a proper first player character model. There may also be missing pieces in the animation framework, and some changes are still possible. I recommend documenting exa...
- 22 Aug 2021, 17:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 192754
Re: OpenMW 0.47.0
When this gets merged https://gitlab.com/OpenMW/openmw/-/merge_requests/1165 I assume we're going to need new RCs? ![Neutral :|](./images/smilies/icon_neutral.gif)
![Neutral :|](./images/smilies/icon_neutral.gif)
- 22 Aug 2021, 11:24
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 192754
Re: OpenMW 0.47.0
Undo-redo sequence crash issue is present with OpenMW-CS in 0.47 RC6 https://gitlab.com/OpenMW/openmw/-/issues/6235 Reproduce: 1) Do land height edit 2) Change to Instance editing mode 3) Press undo I'm working on a better fix for 0.48, but if we need a quick fix fox 0.47, commenting lines 13 and 18...
- 21 Aug 2021, 11:54
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 192754
Re: OpenMW 0.47.0
I tested openmw and openmw-cs with RC4 and RC6 for 0.47. Running Example Suite content, and everything runs fine. This setup is on Linux Manjaro and locally built OpenMW-OSG with some minor (likely irrelevant) custom changes related to Collada.
- 08 Aug 2021, 13:30
- Forum: Content Development
- Topic: Collada-related stuff
- Replies: 0
- Views: 5223
Collada-related stuff
I'll dump a few Collada findings here in case someone runs into the same problems. 1) Dark textures or pitch black shadow areas in objects (lambert shader) In files that use <lambert> shader, I believe, made with some version of Blender's default exporter. Emission values may be left 0. This depends...
- 09 May 2021, 12:17
- Forum: Example-Suite
- Topic: Example Suite Everything guide v. 0.14
- Replies: 38
- Views: 57308
Re: Example Suite Everything guide v. 0.14
Yep! And there's something over here too, but it's not ready for an MR yet.psi29a wrote: ↑07 May 2021, 15:33 This thread hasn't been updated in awhile.. for anyone reading along... work is happening here:
https://gitlab.com/OpenMW/example-suite ... requests/1
https://gitlab.com/unelsson/example-suite
- 02 Feb 2021, 13:42
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 89248
Re: OpenGEX as .Nif alternative for OpenMW
While Collada works now for statics, and basic animation support is there, there are still a few details that are missing that prevent fully replacing base animations. That combined with lack of alpha testing (and also lack of alpha to coverage), and the issues with bone names, especially that Colla...