Search found 96 matches

by unelsson
23 Nov 2018, 22:19
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 11788

Re: Recent Negativity Regarding OpenMW

OH! This was the thread to vent out frustrations on the project! Here we go! I want to create a game with OpenMW engine, but the engine keeps being unfinished! The game is actually, imho, lightyears ahead of original Morrowind, I believe I've never crashed a OpenMW release and everything can be play...
by unelsson
12 Nov 2018, 11:41
Forum: Editor Development
Topic: Unable to Delete Objects
Replies: 2
Views: 399

Re: Unable to Delete Objects

Gitlab has a list of various issues (also at the bar on this site saying "Bugs" will lead here). https://gitlab.com/OpenMW/openmw/issues But.. Was this already implemented? I cannot find a key shortcut in Preferences -> Key Bindings, and there is nothing related to this feature in Preferences -> 3d ...
by unelsson
10 Oct 2018, 23:32
Forum: News
Topic: TES3MP 0.7.0 pre-released
Replies: 2
Views: 551

Re: TES3MP 0.7.0 pre-released

Great job!
by unelsson
08 Oct 2018, 21:59
Forum: Editor Development
Topic: Terrain Editing
Replies: 109
Views: 20232

Re: Terrain Editing

Oh, that Scape seems to have interesting land shaping tools and a bunch of great algorithms. I don't see why similar tools couldn't be implemented, but in a later stage. Regarding the roadmap to land shape editing, implementing terrain selection and transitional changes come before it. And that's a ...
by unelsson
13 Aug 2018, 10:02
Forum: Join the team
Topic: Desire to Learn Coding to Help
Replies: 2
Views: 1121

Re: Desire to Learn Coding to Help

I was encouraged by Zini to just bash straight into OpenMW, by taking a small "beginner" task first, to get better in C++ and just to have a startpoint in OpenMW. Before I took any task, I tried to make small changes to the code here and there, doing tests in private builds before taking part in the...
by unelsson
19 Jul 2018, 22:45
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 502

Re: Ideal magic system

I've understood that OpenMW already has a pretty good support for Morrowind mods, so I wonder if there are some good magic overhaul mods out there? Has anyone tested them on OpenMW? Having real-time control on spells would require some features that are not in Vanilla. Any idea how would the AoE or ...
by unelsson
19 Jul 2018, 07:31
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 502

Re: Ideal magic system

If we are fantasizing of future OpenMW, it would be great for code to allow some customization of magic system too, to be able to expand from simple mana-based spell system into effect based system, or perhaps dynamically changing spell magnitude or effect, but it's a bit tough to create an all-arou...
by unelsson
19 Jul 2018, 06:23
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 502

Re: Ideal magic system

Creating a good magic system is both a game design task and research of mythology. Former part has to take in account things like media (eg. tabletop game vs computer rpg), flow, ui, gaming psychology etc. while latter is more focused on what the world view of the current fiction is. It's a matter o...
by unelsson
16 Jul 2018, 13:15
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 42804

Re: OpenMW 0.44.0

I tested RC2 64bit on Linux Manjaro. I didn't find any obvious issues.

Areas tested:
- character creation
- fighters guild quest (cave rat)
- main quest, hasphat antabolis dwemer puzzle box
- combat, crime, getting into jail, resisting arrest
- trading
- openmw-cs open file, edit terrain textures
by unelsson
12 Jul 2018, 01:12
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 4180

Re: Help us plan OpenMW's future

That document is really nice, and sets great post 1.0 goals. These goals help to push the engine towards my hopes. I think the coolest thing about OpenMW, even better than being able to play Morrowind, or developing Morrowind-like rpg's, is that the code is open source and can be further developed i...