Search found 84 matches

by unelsson
18 Jun 2018, 12:32
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14791

Re: Terrain Editing

Here's an early PR for terrain texture selection. It's mostly Plutonicoverkills code, but I built it to work with recent versions of OpenCS, and did some small improvements regarding coordinates calculations to get the feature working.

https://github.com/OpenMW/openmw/pull/1769
by unelsson
16 Jun 2018, 20:08
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 20
Views: 1074

Re: Free-licensed game in OpenMW engine?

I used the template for the starters of a project like this, and I can say it technically works, but it seems that there still was some Morrowind-related there, like some menu layout graphics etc, hud graphics etc. I wonder how it would work without Morrowind installed... Anyway, it seems it's still...
by unelsson
15 Jun 2018, 23:13
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14791

Re: Terrain Editing

I collected previous work I had done for land shape editing here, just worked a bit to get it look more like the merged terrain texture editing. I think it's nice to have it public, so the code can be utilized later. Code might not be the prettiest, but it does work. https://github.com/unelsson/open...
by unelsson
14 Jun 2018, 12:47
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14791

Re: Terrain Editing

What would be needed for terrain selection? - Ability to click and drag-select land with primary select button, visual representation of selected terrain texture grid (green lines okay?) - Fundamental code structure so that also terrain shape grid can be selected Then what? - Ability to copy&paste t...
by unelsson
13 Jun 2018, 00:06
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14791

Re: Terrain Editing

Oh indeed, I can confirm this, default texture does bleed. I tested this in OpenMW and OpenCS. When seen it can't be unseen!

edit: This should be in bug tracker, care to file a report?
by unelsson
12 Jun 2018, 22:42
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14791

Re: Terrain Editing

It seems that this bug was fixed. "Landscape texture painting is misaligned" Was that related to the offset of terrain textures in north-south direction? https://bugs.openmw.org/issues/3876 There's some code that kind of hacks the worldspacehit to hit the correct coordinate in cs, and while editing ...
by unelsson
12 Jun 2018, 00:45
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 160
Views: 20521

Re: OpenMW 0.44.0

Are any other Windows users seeing this issue with the RCs? Current Release Status Windows RCs: need testing Linux Binary RCs: need to be rebuilt (sorry K1ll! see here ) Mac RCs: need to be built (corristo) Changelog: needs to be started (raevol) Video: in planning stages (Atahualpa) RC1s have been...
by unelsson
07 Jun 2018, 02:01
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 128
Views: 5377

Re: Microsoft Buys Github for $7.5 Billion

Quite the news! Not much to add... It's interesting to observe how there are differing points of views here! I can understand the pro-Microsoft arguments like stability, longevity and "all companies are after money", but then, Microsoft has quite the reputation for non-friendliness towards open sour...
by unelsson
10 May 2018, 13:24
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14791

Re: Terrain Editing

Sorry to butt in, but if you guys are looking at the landscape texturing code, can you take a look at https://imgur.com/a/erRgi too? I haven't tested it in a few months so I'm not sure if it got fixed somewhere without the bug being updated, but landscape texture rendering is offset by one (texturi...
by unelsson
10 May 2018, 08:29
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14791

Re: Terrain Editing

Difference map seems like the proper solution. I'll see how view/render/object.hpp does the difference map. I suppose terrain editing should change a temporary land<ex arrays in cell.cpp. When land is edited, the edit is rendered, but not yet committed to actual records. When mouse is released, th...