Search found 76 matches

by unelsson
10 May 2018, 13:24
Forum: Editor Development
Topic: Terrain Editing
Replies: 94
Views: 13261

Re: Terrain Editing

Sorry to butt in, but if you guys are looking at the landscape texturing code, can you take a look at https://imgur.com/a/erRgi too? I haven't tested it in a few months so I'm not sure if it got fixed somewhere without the bug being updated, but landscape texture rendering is offset by one (texturi...
by unelsson
10 May 2018, 08:29
Forum: Editor Development
Topic: Terrain Editing
Replies: 94
Views: 13261

Re: Terrain Editing

Difference map seems like the proper solution. I'll see how view/render/object.hpp does the difference map. I suppose terrain editing should change a temporary land<ex arrays in cell.cpp. When land is edited, the edit is rendered, but not yet committed to actual records. When mouse is released, th...
by unelsson
06 May 2018, 21:29
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 69
Views: 15957

Re: New OpenMW-CS Icons

Great work! And damn that was quick :lol: Anyway, that's now committed to PR, and I don't know of any missing icons. Just for a note though - I've been playing with object painting (e.g. painting a forest with a brush) and the following land editing tools: raise, lower, smooth. In land editing, ther...
by unelsson
06 May 2018, 20:41
Forum: Development
Topic: Beginners' questions: Understanding OpenMW/OpenCS code
Replies: 16
Views: 1329

Re: Beginners' questions: Understanding OpenMW/OpenCS code

Here's another question I feel silly to ask: After my branch has been merged to OpenMW, can I delete the branch from my github without worries?
by unelsson
06 May 2018, 16:24
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 69
Views: 15957

Re: New OpenMW-CS Icons

About the last few kinks, Zini mentioned that run-icon is using old icon, and I can't find a match from the new iconset.
by unelsson
04 May 2018, 08:36
Forum: Feature Requests and Suggestions
Topic: I don't know, is it a bug or feature request...
Replies: 4
Views: 354

Re: I don't know, is it a bug or feature request...

The topic should be changed to something related to bump maps, specular maps or normal maps.
by unelsson
03 May 2018, 20:20
Forum: Feature Requests and Suggestions
Topic: Object painting / tree painting for OpenCS (post 1.0)
Replies: 8
Views: 762

Re: Object painting / tree painting for OpenCS (post 1.0)

Yeah, I added the random rotations and some very rough random-spread to it today. I'm thinking of adding some options for density, min-distance between objects etc. Currently it's also not possible to choose what you paint, I just hardcoded it to few tree models.
https://youtu.be/HAjlzdYmtyI
by unelsson
03 May 2018, 11:45
Forum: Feature Requests and Suggestions
Topic: Object painting / tree painting for OpenCS (post 1.0)
Replies: 8
Views: 762

Re: Object painting / tree painting for OpenCS (post 1.0)

Well, I wanted this feature, and decided to play with it a little. There's plenty to do still, and I don't think this one will be in main releases for a while. It's not even half done after all, but I guess at some point I can put a public github branch for those who are aware that there are potenti...
by unelsson
02 May 2018, 10:21
Forum: Feature Requests and Suggestions
Topic: Alpha channel with osgt objects
Replies: 7
Views: 495

Re: Alpha channel with osgt objects

Investigating some osgt-files created with osgconv, I've been able to manually fix the exported osgt-file. Now I only wish I could fix this to blender's osg exporter to automate things. The crucial findings were: ModeList 3 { GL_BLEND ON GL_CULL_FACE OVERRIDE } GL_BLEND gives branches proper transpa...
by unelsson
30 Apr 2018, 14:07
Forum: Feature Requests and Suggestions
Topic: Alpha channel with osgt objects
Replies: 7
Views: 495

Re: Alpha channel with osgt objects

Right.. Thanks for a really informative answer! I'll look up to it in a few days, and when it's resolved, I'll post a solution here and/or to wiki. edit: As of day later, I don't yet have a proper solution, but the problems with model above were fixed by forcing exporter to use flags GL_BLEND ON, GL...