Search found 145 matches

by unelsson
17 Feb 2020, 10:07
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 40
Views: 6994

Re: Procedural generation based on land terrain texture grid

Amenophis wrote:
16 Feb 2020, 20:49
Can this feature generates grass based on the terrain type? Like instantaneous grass for Morrowind vanilla and mods?
Yes, that's exactly what it's for. I mostly use it to generate forests, grass, random rocks etc. It probably takes a while to tune the settings to get best results though.
by unelsson
16 Feb 2020, 20:32
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 40
Views: 6994

Re: Procedural generation based on land terrain texture grid

Rebased the procgenreferencestool branch on latest master https://github.com/unelsson/openmw/tree/procgenreferencestool . - fixed quat rotations and height interpolations, so that generated objects now won't hover and may follow land shapes - rebasing allows land editing features in this branch, as ...
by unelsson
01 Feb 2020, 13:02
Forum: Editor Development
Topic: 3D editing
Replies: 33
Views: 14366

Re: 3D editing

Camera movement and object movement are different things. For mouse inputs, there is a base logic: Primary edit, default: RMB Secondary edit, default: Ctrl + RMB Primary select, default: MMB Secondary select, default: Ctrl + RMB Each of these may have different function in different editmodes. For t...
by unelsson
30 Jan 2020, 14:02
Forum: Editor Development
Topic: 3D editing
Replies: 33
Views: 14366

Re: 3D editing

About hotkeys for Instance editing:

Delete instances hotkey
https://github.com/OpenMW/openmw/pull/2678

Should we have x, y and z keys for locking axis in object movement and rotation?
by unelsson
02 Nov 2019, 12:52
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 2375

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

ArashiAganawa, cool! I can see the temptation there :D . There really isn't a sensible limit for the height any more (I think it's somewhere around FLOAT_MAX, 3.40282e+38), but I can't remember what's the limit at ESM file format's very first height. Limit is in the slope steepness though, and there...
by unelsson
25 Oct 2019, 11:14
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 2375

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

Oh btw, terrain editing is now merged in master, so please, everyone, test it as much as possible before 0.46. All bugs should be reported!
by unelsson
25 Oct 2019, 11:11
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 2375

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

I'm not for or against python plugins, but I'm not going to spend time on that. I'm going to capitalize on newly learned C++ skills and familiarity with OpenMW-CS code in further development. As AnyOldName3 said, database handling is a big thing of OpenMW-CS. There's also lots of small stuff regardi...
by unelsson
22 Oct 2019, 22:37
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 2375

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

Thanks for the feedback! Many ideas are noted, as well as comments on github. I think it's good to have a bit more discussion though, more ideas and planning before I rush into making a lot of changes. 1) naming requires some thought, there are other naming things too at code level too (like.. the n...
by unelsson
12 Oct 2019, 15:23
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 35777

Re: Terrain Editing

OpenMW-CS height edit (PR) should now handle edges of the world properly. Here's a smiley and a new landmass I drew as a test. https://imgur.com/a/I2nIrzJ I've tested this quite thoroughly, and while there are some special cases where you can break some land, in most cases it should be reliable. I'v...
by unelsson
22 Sep 2019, 12:05
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 35777

Re: Terrain Editing

Testing and feedback is most certainly useful, and if you feel like asking for testers, go on!

- how does it work on different platforms? (Mac, win... I've tested myself with Manjaro Linux)
- how does it feel to use?
- any land breaking or other bugs?
- other suggestions?