Search found 91 matches

by unelsson
19 Jul 2018, 22:45
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 179

Re: Ideal magic system

I've understood that OpenMW already has a pretty good support for Morrowind mods, so I wonder if there are some good magic overhaul mods out there? Has anyone tested them on OpenMW? Having real-time control on spells would require some features that are not in Vanilla. Any idea how would the AoE or ...
by unelsson
19 Jul 2018, 07:31
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 179

Re: Ideal magic system

If we are fantasizing of future OpenMW, it would be great for code to allow some customization of magic system too, to be able to expand from simple mana-based spell system into effect based system, or perhaps dynamically changing spell magnitude or effect, but it's a bit tough to create an all-arou...
by unelsson
19 Jul 2018, 06:23
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 179

Re: Ideal magic system

Creating a good magic system is both a game design task and research of mythology. Former part has to take in account things like media (eg. tabletop game vs computer rpg), flow, ui, gaming psychology etc. while latter is more focused on what the world view of the current fiction is. It's a matter o...
by unelsson
16 Jul 2018, 13:15
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 220
Views: 28966

Re: OpenMW 0.44.0

I tested RC2 64bit on Linux Manjaro. I didn't find any obvious issues.

Areas tested:
- character creation
- fighters guild quest (cave rat)
- main quest, hasphat antabolis dwemer puzzle box
- combat, crime, getting into jail, resisting arrest
- trading
- openmw-cs open file, edit terrain textures
by unelsson
12 Jul 2018, 01:12
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 2225

Re: Help us plan OpenMW's future

That document is really nice, and sets great post 1.0 goals. These goals help to push the engine towards my hopes. I think the coolest thing about OpenMW, even better than being able to play Morrowind, or developing Morrowind-like rpg's, is that the code is open source and can be further developed i...
by unelsson
07 Jul 2018, 10:00
Forum: Development
Topic: Beginners' questions: Understanding OpenMW/OpenCS code
Replies: 21
Views: 1835

Re: Beginners' questions: Understanding OpenMW/OpenCS code

Well, I'm kind of in a deadend with osg-code with my level of understanding. There's also some fundamental value in learning osg, so it wouldn't hurt to actually get some skills regarding that. I didn't write the code in the PR for osg, my skills regarding osg are still below that. The fix you menti...
by unelsson
06 Jul 2018, 17:20
Forum: Development
Topic: Beginners' questions: Understanding OpenMW/OpenCS code
Replies: 21
Views: 1835

Re: Beginners' questions: Understanding OpenMW/OpenCS code

Fixing https://github.com/OpenMW/openmw/pull/1769 requires some osg skills, so, any guidelines? Where to start? What do I need to know? Where's all the rendering code for OpenCS (or OpenMW)?

I've browsed through some osg code, and played a bit with osg examples, but that's all.
by unelsson
18 Jun 2018, 12:32
Forum: Editor Development
Topic: Terrain Editing
Replies: 106
Views: 15944

Re: Terrain Editing

Here's an early PR for terrain texture selection. It's mostly Plutonicoverkills code, but I built it to work with recent versions of OpenCS, and did some small improvements regarding coordinates calculations to get the feature working.

https://github.com/OpenMW/openmw/pull/1769
by unelsson
16 Jun 2018, 20:08
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 1988

Re: Free-licensed game in OpenMW engine?

I used the template for the starters of a project like this, and I can say it technically works, but it seems that there still was some Morrowind-related there, like some menu layout graphics etc, hud graphics etc. I wonder how it would work without Morrowind installed... Anyway, it seems it's still...
by unelsson
15 Jun 2018, 23:13
Forum: Editor Development
Topic: Terrain Editing
Replies: 106
Views: 15944

Re: Terrain Editing

I collected previous work I had done for land shape editing here, just worked a bit to get it look more like the merged terrain texture editing. I think it's nice to have it public, so the code can be utilized later. Code might not be the prettiest, but it does work. https://github.com/unelsson/open...